Forum Overview :: SimCity
 
History of the SimCities by blackwater 09/18/2016, 1:33pm PDT
Original SimCity -- was simple, but somehow addicting. Simple, well-done 2D pixel art. Commercial, residential, industrial. Add power lines and roads. Any questions? This was ported to approximately anything that was Turing-complete, including the NES (lol).

SimCity 2000 -- 3d isometric view. This was really the height of the series. Things were more complex, but not TOO complex. This is where all those advisors came in for police, tax, and fire. And the transportation guy who said YOU CANNOT CUT FUNDING YOU WILL REGRET THIS. The advisors weren't really ever that helpful, but they are classic.

You could do interesting things with terrain in SimCity 2000, like building hydroelectric dams on the side of hills. Flooding was a little more realistic because now you had hills and valleys. There were also arcologies-- giant structures you could build if you wanted to increase population densities. Plus bus stops, subways, and a zillion other things. SimCity 2000 was the best. I played this on MacOS classic (I think another poster was asking for people who had Mac experiences-- so here is one.)

SimCity 3000 - I didn't play this one. I heard it added waste management and some other things.

SimCity 4 -- I played this on IBM compatible and it was a real stinker. Graphically, it is much more detailed, but somehow feels less polished than SimCity 2000. I'm not sure what it is, but SC4 is just ugly, in my eyes. The UI is ugly too-- all these tiny little buttons that pop up other buttons. The simple tool palette in SC2000 was bigger, simpler, and easier to understand. I felt like SC4 was too much work to play. Maybe I didn't give it a fair chance, but it just seemed like the magic was gone. SC4 was a disaster for Maxis in sales terms.

SimCity 2013 -- I never played this one, but I did follow the story. Basically, the game was unplayable at launch because it required a persistent connection to servers that Electronic Arts apparently couldn't maintain properly. It also sharply reduced the size of the city you could create and had other changes that attempted to Zynga-ize the game. SC2013 flopped so hard that EA shut down Maxis for good. The end.

I guess nowadays, you'd play Cities: Skylines if you wanted a SimCity game. I should try that at some point.
PREVIOUS REPLY QUOTE
 
SimCity was a pretty good game. by pinback 09/17/2016, 7:01pm PDT NEW
    YOU'LL REGRET THIS by Transit Authority 09/17/2016, 8:53pm PDT NEW
        Simcity 4 had the regions mode by Rey Mysterio Jr. 09/18/2016, 2:57pm PDT NEW
    Not enough simcopters by and hot gay anal action 09/18/2016, 3:34am PDT NEW
    I'm still smarting from No Man's Sky by Mischief Maker 09/18/2016, 4:44am PDT NEW
    Cities: Skylines renders all other SimCity games obsolete. TRUTH. NT by pinback 09/18/2016, 8:50am PDT NEW
    History of the SimCities by blackwater 09/18/2016, 1:33pm PDT NEW
 
powered by pointy