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by Mischief Maker 06/22/2016, 3:45pm PDT |
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Yeah, it's pretty good. Grid-based movement through a 3D environment with mouse freelook ability, turn-based combat. It's still unfinished and definitely not as beautiful as Grimrock 2, but I'm having way more fun not having to fuck around with that shitty interface.
But more than Grimrock, this game reminds me of Darkest Dungeon without the permadeath. You get up to eight characters and can bring only four on the mission, but I think the game is designed for you to just pick four core characters because each class has a very similar counterpart divided into order classes (Soldier, Hacker, Ninja, Force Psyker) with reliable skills of average output, and chaos classes (Robot, Engineer, Rogue, Void Psyker) whose skills are potentially stronger but always run the risk of blowing up in your face. The character development is a little disappointing. Basically each class has three trees devoted to a different role (the soldier has a tank tree, a nuke tree, and a boss-kill tree) and the way the points are distributed you're shooting yourself in the foot by trying to spreak your points across more than one tree. One nice thing is that you can respec between missions for really cheap (maybe the price will go up once the game's out of beta?)
One of the things I like the most about this game is how aggressive the combat is. There are very few pure support skills, most involve doing some damage to the enemies to activate. Also interesting is that there are barely any healing skills. This gives a real sense of risk/reward the deeper you go into a level as your health bars get lower and lower.
The graphics and music are okay, nothing awful. It is disappointing that the enemies are all 2D sprites of varying quality. But my one big legit complaint is that the graphics are TOO DAMN DARK! There is the option to turn up gamma, but the difference between gamma 0 and gamma 1 is absurd.
I like it. Looking forward to playing through the story missions once they release in the fall. |
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Starcrawlers by Oom Shnibble 05/17/2016, 3:47am PDT 
Would you suggest waiting for the full release? NT by Mischief Maker 05/17/2016, 7:01am PDT 
Re: Would you suggest waiting for the full release? by Oom Shnibble 05/17/2016, 12:52pm PDT 
Does it feel like a Roguelite or an actual RPG? NT by MM 05/17/2016, 7:28pm PDT 
Re: Does it feel like a Roguelite or an actual RPG? by Oom Shnibble 05/17/2016, 8:30pm PDT 
You had me at "Sci-fi Legends of Grimrock" NT by Rey Mysterio Jr. 05/30/2016, 4:55pm PDT 
Picked this up from the GOG sale. Here's my first impressions. by Mischief Maker 06/22/2016, 3:45pm PDT 
Hi, MM from the future, here. Press "F" to turn on the flashlight. NT by Mischief Maker 06/22/2018, 5:12pm PDT 
It's out! NT by MM 05/23/2017, 3:36pm PDT 
Just got the evil ending. by Mischief Maker 07/22/2017, 4:35pm PDT 
Hacking DLC is out! by Mischief Maker 06/22/2018, 5:23pm PDT 
It needs a better codex/manual by Rey Mysterio Jr. 07/15/2018, 4:10pm PDT 
When you hire new party members, they spawn at your level, so yes. by Mischief Maker 07/15/2018, 4:39pm PDT 
but do engineers hack consoles? NT by Rey Mysterio Jr. 07/15/2018, 5:22pm PDT 
Not middle tree ones, no. by Mischief Maker 07/15/2018, 5:32pm PDT 
Correction: open every locked door on the map. by Mischief Maker 07/15/2018, 5:34pm PDT 
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