Forum Overview :: Galactic Civilizations
 
Let's talk brass tacks, Pinback by laudablepuss 06/10/2015, 1:49pm PDT
BRASS TACKS

The AI in Gal Civ II heavily favored weapons over defenses and completely miscalculated the strength of fleets, both its own and its enemy's. To decide if you can win, you have to compare individual ship capabilities as well as total fleet stats -- a ship with a 5 attack but no defense is usually going to lose to a ship with a 4 attack and 6 defense. But the Gal Civ II AI would routinely attack with hopeless all-offense fleets of tiny ships, and believed that having a hundred such fleets was a good sign of military strength.

So far I've already noticed that the Gal Civ III AI is a much bigger fan of defense on its ships. So far so good!

How about sensors on spaceships? One critical strategy I employed was to just load up a cargo ship with engines and sensors and send it to monitor the border, as it were. I wonder if the AI now has a concept of space awacs or whatever you want to call it. Also, super fast peashooter ships to chase down and destroy transports. The Gal Civ II AI *did* catch on sometimes and start arming and armoring their transports.

One big puzzle that wasn't really addressed: why do I have a survey ship that's beyond my civ's ability to produce? And why do I not start out with a primitive gun tech? I still have no weapons to add to new ships, but now in Gal Civ III my survey ship starts out with some armament. But that's just another thing about my survey ship I can't reproduce at the beginning.

The ship designer is difficult to use on my shitty older PC. I need a way to turn off the background star field, like in Gal Civ II, to improve my frame rate while building ships. Can I have a little rotate widget to rotate my view by set amounts, like Gal Civ II? III requires you to click the middle mouse button and hold and drag to rotate. It's very cumbersome to me :( Also the nifty federation saucer section is gone, replaced by a couple of interesting but not-quite-what-I-want half saucer parts. Maybe they'll add more bits later -- the saucer I loved was only added in the Dark Avatar expansion pack after all.

Did you notice that the Research department music is ripped from Iron Man? It's totally Tony Stark's basement music. I also noticed that the end turn sound effect is the same sound as the computer interface sound from Take No Prisoners.

The Tech tree is more exciting and interesting (something that Gal Civ II was also good about, especially at the end -- Twilight added different tech trees for each race which was awesome) and the moral choices are less terrible than before. Being good doesn't mean going bankrupt necessarily, and being evil doesn't automatically make you wealthy either, and you get interesting unlockable bonuses with your ethical alignment.

Looking forward to trying the new MULTIPLAYER game mode. Yaaay! So glad this exists!
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GC3 is a really, really good version of GC2. by pinback 05/24/2015, 3:22pm PDT NEW
    Is there still a purely aesthetic ship-builder? NT by WITTGENSTEIN 05/24/2015, 8:42pm PDT NEW
        Re: Is there still a purely aesthetic ship-builder? by pinback 05/25/2015, 5:09am PDT NEW
            But when combat comes around it's just stats and dice? by Mischief Maker 05/25/2015, 8:09am PDT NEW
                Yep. Like I said, it ain't gonna convert anyone. NT by pinback 05/25/2015, 12:03pm PDT NEW
    That's good by laudablepuss 05/26/2015, 9:59am PDT NEW
        Well... what do you consider a "ship-builder" if not what's already in the game? NT by pinback 05/26/2015, 12:04pm PDT NEW
            Sorry, my mistake by laudablepuss 05/26/2015, 3:42pm PDT NEW
    I'm frying up breakfast on my video card, anyone want some? by laudablepuss 06/07/2015, 10:21am PDT NEW
    Let's talk brass tacks, Pinback by laudablepuss 06/10/2015, 1:49pm PDT NEW
        There are spacecraft carriers!! by laudablepuss 06/11/2015, 3:07pm PDT NEW
 
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