#gamergate has failed.by Mischief Maker 02/19/2015, 7:50am PST
So I'm reading through articles and reviews of Hand of Fate, a demo-less game expensive enough for me to need to research before buying blind, and many of them are voluntarily disclosing if they backed the kickstarter or not. But the one question I want answered, "is the combat system any good?" always gets the same damn trite reponse "It's like Arkham Asylum." Okay, is it as well-balanced as Arkham? Better? Some player reviews say it lacks precision, does that mean bad hitboxes, or does it mean less aim assist? I've watched a couple let's plays, but I have yet to see one by someone who doesn't totally suck at games.
...and as much as I feel for unfairly ignored indie developers, as a consumer I realize that I'm still massively unsatisfied. At the core of reviewing is the conceit that the reviewer is a person with some special level of expertise who can not only tell you if a book/play/movie/videogame is worth your time and money, but why. Once upon a time Nintendo Power had little reviewer bios with tidbits that implied some level of expertise like "beat Zelda without a sword," but nowadays you get Yahtzee playing a higher-level brawler, snarking that he doesn't have time to learn the controls, then bitching that the game is too hard because his strategy of random button mashing failed to pay off. No matter how honest about their personal life, or how much they distance themselves from advertiser pressure, if reviewers suck at games their opinion is worthless.
I know I've reposted this video a zillion times, but it's about the only example I can find of a review that meets the standard I'm asking for: