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by Ice Cream Jonsey 02/18/2015, 9:57am PST |
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A playtester noted that my work in progress is a bit light on combat tactics, which it is.
Advanced tactics in a CRPG where there aren't dudes occupying x,y space is a bit tougher to envision. Looks like that is the case with Sanctuary, too.
(The Bard's Tale 2 or 3 brought in distances for enemies, but I hated that. Especially when they could move themselves further away after you cast spells to bring them closer)
ICJ |
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