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by Mischief Maker 10/26/2014, 6:41am PDT |
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I impulse-bought it this weekend and I think I finally figured it out.
The best way to describe it is a rail shooter (Rez, Starfox, Rebel Assault, Panzer Dragoon, etc.) without a rail. Lemme elaborate:
You have descent-style 6 degrees of control over your spaceship and fly through obstacle-laden zero gravity worlds from waypoint to waypoint culminating in an open arena boss fight. The thing is, before the boss, you should be homing in on the next waypoint like you're on a rail. The reason for this is the odd behavior of regular enemies. They slide in front of you and attack, like a rail shooter, and if you try to use your 6 degrees of freedom to avoid or dogfight them, they'll continue to slide back in front of you. Kinda like this comic. Ultimately, this adds up to a rail shooter where you actually are navigating the tunnels and obstacles that come your way. Also the enemy attack patterns are supposed to procedurally adapt to your playstyle.
That would all be fine and grand, but they put it together as a weird-for-the-sake-of-being-weird game and provide no input on how it's supposed to actually play. The instructions just say that the game defies expectations (technically accurate) and to just go with it. I imagine a lot of players walking away from this game in frustration because of that coyness. |
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