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by Lurker 15954 09/05/2014, 9:47am PDT |
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Ho boy. The transfer to PS1 was not smooth. I know this was on SNES, but the collection uses the PS1 version so that's what I'm going off of here.
+You can play as Zero! He's extremely fragile, can't fight bosses or minibosses, there's no indication in the menu that you can select him, and if he dies once, he's out permanently, but you can play as him!
+New boot power! Vertical dash! Can be upgraded to double vertical dash!
-Vertical dash is completely useless during boss battles since there's a windup before you dash.
-Bosses barely register that they've been hit by their weakness. They may glow SLIGHTLY brighter and stop attacking, but there's no crazy animation like in X or, to a lesser extent, X2.
-The cut spinner and ray pew pew machine gun seem to do insane damage to everything (including bosses) and use little to no energy. Almost every other weapon is useless, however, and two of them are almost exactly the same (drill and ice drill).
-Speaking of doubles, there's a catfish and a crawfish. I know these are two completely different animals and the character designs are distinct enough, but it still irked me. I also didn't like that there was a bison boss that charged the wall and then a rhino boss that would charge the wall. Come on people! It's only 8 characters! Just reuse the old dudes like always and nobody will care!
-Secrets are now...problematic. Whereas before you'd only need 1 power-up or boss weapon to find each secret, here you'll need a combination of two. The problem with that is that there's a very specific combination of powers that will get you to each health or armor upgrade, so you'll probably go all 8 bosses without most of them. 80% of the breakable walls require the rhino drill weapon or, ugh, the power suits. It's a terrible step down after two games of fun exploration.
-The optional mini-bosses from X2 are no longer optional (save for 1), which means EVERY stage has an empty room with boss doors on either side. This leads to a 20 second gap of time where absolutely nothing happens, which is terrible in a game where levels may be as short as 2 minutes while rushing.
-The power armors are the most worthless gimmick ever. Once you find one (the two easiest require the rhino drill or dash boots) you can summon it at any designated suit summon spot. The only reason for these suit summon spots is to get you to other secrets, as there are never more than 4 or 5 minor enemies between the suit summon and the point where you're forced to jump out. It's a glorified key in a game that's already overloaded with such adventure game type items.
-The PS1 version's music is INCREDIBLY subdued compared to X and X2. I couldn't hum you a single tune from the game, and I just finished it up a couple of hours ago. Not only that, but there's a LONG pause every few minutes while the music fades out and then starts up the loop again.
-This is where the terrible anime scenes began, but things didn't get REALLY bad until the voices came in for X4 :( |
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X and X2: Replaying Mega Man X Collection by Lurker 15954 09/05/2014, 6:56am PDT 
X3 by Lurker 15954 09/05/2014, 9:47am PDT 
Having only played the first X - over and over - I'm enjoying your summaries. by Jerry Whorebach 09/05/2014, 10:14pm PDT 
Oh good! by Lurker 15954 09/07/2014, 3:58am PDT 
The opposite of this is why I thought Megaman 2 was the best of the series by fabio 09/07/2014, 7:20pm PDT 
What's the opposite of Japanese boss names? by Entropy Stew 09/08/2014, 8:49am PDT 
Mega Man 2 Concert by Do it right 09/08/2014, 7:36pm PDT 
X4 by Lurker 15954 09/07/2014, 4:59am PDT 
X5 by Lurker 15954 09/07/2014, 8:38am PDT 
Re: X4 by Entropy Stew 09/07/2014, 11:50am PDT 
Omissions by Lurker 410942 09/08/2014, 5:26am PDT 
X6: Part 1 by Lurker 15954 09/10/2014, 12:01am PDT 
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