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by Commander Tansin A. Darcos 07/03/2014, 4:27am PDT |
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Looking at Wikipedia's page reference for Unity Game Engine, it's easy to understand why. Money.
The commercial version is $75 a month or $1200, and for that you get an IDE (and compiler, if I understand correctly) that allows you to develop for Windows, Mac, Xbox, Wii, Linux, Playstation, Adobe Flash and Android (and others). That's a powerful lot of capability for not a lot of money, considering that your average video game development costs as much as a feature film.
There's also a free version for small companies and nonprofits, which is somewhat limited.
People Cretinous Reprobates here - who have no understanding of programming and thus are qualified experts in the subject - proceed to castigate (or castrate, take your pick) me because I would choose to develop applications using Free Pascal, despite the fact - consider the Genesis Device that I developed for you - the same application will compile, unmodified, and work, on both Windows and PowerPC Macintosh, plus the Intel Mac and Linux. Now tell me what C/C++ compiler provides unmodified compilation and equivalent functionality on the same source code base for multiple target environments?
It looks like Unity does, and that's what probably makes it desirable for programmers using C/C++ for game development, due to the large list of targets you can develop for.
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