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by Jerry Whorebach 06/13/2014, 3:55am PDT |
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The shareware episode, Knee-Deep in the Dead, was Romero's baby. It took place in some kind of space base, where the levels had names like Hangar and Nuclear Plant. It was slick and polished and non-stop fun. It was exactly what you'd want out of a sci-fi shooter.
Episode 2, The Shores of Hell, was made up of all the levels Tom Hall started back when he still thought they were making System Shock. Tom stormed off in a huff when he found out the other guys were more interested in selling enough copies of Smash TV in 3D to buy everybody two Ferraris, so they hired Sandy Petersen ten weeks before release and told him to turn Tom's drafts into something playable. The result was a collection of tight, overdetailed, realistic human facilities blown out into these huge Satanic abstractions vomiting demons out of every orifice. You'll be stalking through a warehouse where the amount of geometry wasted stacking individual crates of various sizes and shapes borders on the autistic one minute, only to find yourself circle-strafing around unadorned stone obelisks on a floor textured like writhing intestines the next. The impression is of a facility teetering on the brink of madness, one foot in the oppressive order of MegaTraveller and the other in the sucking chaos of Call of Cthulhu. Even the level names remind you you're losing control, with titles like Containment Area and Command Center in the first half giving way to Halls of the Damned and Spawning Vats in the second, all culminating in the Tower of Babel where you face the living embodiment of this bipolar techno-demonic schizophrenia: the Cyber Demon.
After that came Episode 3, Inferno, which was pure Petersen and pure cosmic horror. Levels became more open and non-linear, but also simpler and more traditionally dungeon-esque, with a medieval emphasis on keys and locks and traps and treasure. Game spaces got even more abstract, but the abstraction was easier to accept in the context of an alien dimension that's also Hell. The early outdoor level where the map followed the contours of a human hand was just the sort of goofy high-concept breather the game needed at that point to remind us all just how much FUN we were having, playing this most awesome of video games. That was followed by a bunch of tricky, playful, experimental maps with plenty of the bread and butter blasting action you'd gotten so good at by that point, and then a bizarre end boss that didn't make a whole lot of sense until you remembered, oh right, games designers.
I just hope whoever's making the next Doom understands that what made the Cyber Demon so fucking memorable was all the intentionally and/or accidentally brilliant level design going on around him :( |
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I admit defeat. You've beaten me, id. by Rafiki 06/12/2014, 2:02pm PDT
I want to see the same movies forever and play the same games forever NT by laudablepuss 06/12/2014, 3:27pm PDT
The problem is we get the same games and movies, but worse by EuroKramer 06/13/2014, 2:10am PDT
This is also why I keep reading Warhammer 40K books by EuroKramer 06/13/2014, 2:19am PDT
Something I loved about Doom was the thematic consistency of the episodes. by Jerry Whorebach 06/13/2014, 3:55am PDT
Excellent writeup, totally legit by EuroKramer 06/13/2014, 2:27pm PDT
No, the real problem is with sequels by Commander Tansin A. Darcos 06/13/2014, 6:46am PDT
I can't complain about that, because I just bought Mario Kart 8 after owning 1-7 by Rafiki 06/13/2014, 9:55am PDT
I wonder if Jonesy is bitter that endless reheated crap didn't get served by a generation earlier - WITTGENSTEIN 06/13/2014, 10:50am PDT
Re: I wonder if Jonesy is bitter that endless reheated crap didn't get served by Ice Cream Jonsey 06/13/2014, 11:28am PDT
This is a really crazy post to find in a thread about Galaga... by Jerry Whorebach 06/14/2014, 6:53am PDT
I would call those ports, not sequels NT by WITTGENSTEIN 06/14/2014, 11:59am PDT
That would make them astonishingly inaccurate ports. by Jerry Whorebach 06/14/2014, 12:51pm PDT
I admit the Galaga title is a sequel, the Pac Man CE was a port. NT by WITTGENSTEIN 06/14/2014, 8:26pm PDT
Aren't all the levels different? I feel like you're abusing the word 'port' here by Worm 06/14/2014, 9:25pm PDT
Also by Ice Cream Jonsey 06/14/2014, 10:41pm PDT
Tons of great arcade games are clones! Come on! by Worm 06/15/2014, 10:42am PDT
Oh man, you have got to play Pac-Man CE *right now* by Jerry Whorebach 06/15/2014, 6:50am PDT
In an effort to get even more off-topic has anyone played Wonder Project J? NT by Worm 06/15/2014, 10:19am PDT
Have we ever talked about Gaming in the Clinton years? by fabio 06/15/2014, 10:35am PDT
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