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by Ice Cream Jonsey 05/26/2014, 3:23pm PDT |
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http://jeff-vogel.blogspot.co.uk/2014/05/the-indie-bubble-is-popping.html
Lots of good stuff in this, but towards the end I liked this bit:
Stop Blaming Steam!
I am somewhat irked by developers blaming Steam for their problems. "Why don't they publish me? Why don't they feature me? Why won't Steam make me rich!?" All of it said in exactly the tone of voice my 8 year old uses when she's angry her older sister got a bigger piece of cake.
If there has been one true hero in this story, it has been Steam. If, in 2008, I'd written my dream list of what a publisher could provide to help the little developer, Steam would have done it all, and then some.
I have a private theory, that's really only in my own brain. It's this. Valve is full of really cool people, who truly love games. But, at some point, with Steam, these basically nice people suddenly found themselves in the position of deciding who lives and who dies. It's a stressful, miserable place, and they didn't like it. It just made it harder to get out of bed in the morning.
In the last few years, Steam workers were the ones who handed out the golden tickets. They gave one to me. (Everyone on Steam made a lot of money. Even niche-developer dingleberries like me. You could put Pong on the front page at $20 a copy and still make a fortune.) The guy next to me who didn't get the ticket? He was angry. At Steam, at me, at the world. But mostly Steam.
Steam found themselves in a position of being hated for something it could do nothing about. Not to mention the fact that the sort of curation they were doing was impossible in the long term. You shouldn't want the games you can buy to be controlled by some guy at a stand-up desk in Bellevue, WA. They aren't wizards. They can't tell what's going to be a hit any more than anyone else. The free market has to do that job.
So they stood aside and opened the floodgates. Supply shot up and demand stayed even, which means, by a certain law of economics (the first one, in fact), prices have to drop. Which brings us to the bundles.
I kind of hope that the mass-creation of indie games will mean that a game's story will finally differentiate games. I mean, a GAME game (a "gamey game game") that offers new gameplay elements is always going to trump all. But if there are three new RTS games coming out and one makes people laugh, I'd hope that they get the eyeballs and dollars.
But I like that the creator of the article (the Spiderweb games guy) is sane, calm and reasonable. We can use more of that, here and elsewhere on the Internet.
ICJ |
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