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by Hans Clastorp 05/20/2014, 7:45pm PDT |
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Lurker 340924 wrote:
I don't think I've ever played a game where the sound just as important as the visuals. Most enemies give a very slight cue before they can see you, so you'll always have some idea of what's coming. A lot of the time they'll detect you through the walls, though, and that's never fun. If you get a proximity detector you'll hear a little beep beep sound going on whenever you're near an enemy. Maybe the key to immersion is just making the player ACTIVELY use as many senses as possible?
I'm convinced that the final boss fight is impossible due to the lag. Maybe if I turn the settings all the way down before stepping in, but there's nothing I can do gamewise to prepare for it.
Yeah the sound cues are great, I was getting raped by those worms that hide in the shrubbery until I learned to listen for the little bloop noise they make. I found the proximity detector more annoying that useful. It's weird how many of the items seem fairly worthless -- running shoes, repellent, throwing arm, scope... Even bombs don't seem to have much purpose, but maybe I'm just not using them right, I tend to forget about them. |
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