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by Jerry Whorebach 02/24/2014, 3:22pm PST |
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It uses a Call of Duty-style checkpoint-based save system, which would be fine for a straightforward shooter but conflicts badly with Wolfenstein's collectable system. There are about fifty doodads to find in each level (5 or 6 pieces of intel, which are used to unlock weapon or ability upgrades, 20-40 pieces of gold, which are used to pay for them, and maybe one Tome of Power or some shit) and finding them isn't exactly a delight (instead of the levels being designed around the collectables, as in a fun collect 'em up like Jak & Daxter or Braid, it's obvious the levels were designed purely as FPS corridors long before someone was assigned to go through and sprinkle bits of sparkly shit in every nook and cranny, presumably to discourage players from moving through the corridors too fast and missing all the high-quality wall textures they spent hundreds of fucking man hours on). The especially problematic thing is that the game doesn't save after you collect a collectable (how could it, when there are so many and they're placed so haphazardly, without completely trashing the encounter design?), so as you're moving through the levels you have to break every crate and barrel, open every locker, peer into every dark little hole looking for items... then do it ALL OVER AGAIN if you die before reaching the next checkpoint. This is a textbook rookie mistake, how does a studio like Raven that's been making FPSes since there have been FPSes (they did Shadowcaster on the original Wolfenstein 3D engine, FFS) still have no idea how to design one at the most fundamental level?
Fortunately(?), the game is easy enough even on the hardest difficulty setting that you can pretty much ignore the entire upgrade system and just play it like Quake II. Much more problematic is how long it takes BJ to raise or lower his gun when you pull or release the aim-down-sights trigger, and every single thing about the weapon selection. Not the selection of weapons, but the actual act of selecting them - holding the right shoulder button brings up a radial menu of all your guns, while tapping it switches between your two favourites; however, sometimes the game WON'T RECOGNIZE A QUICK TAP (this is especially likely when the frame rate is tanking, which happens whenever things start to get even a little bit hectic - so, not too often then) and you end up having to hammer it like the fire button in Star Soldier, hoping that the next time your screen updates you're going to see a weapon swap animation instead of fucking nothing. Also, you can't initiate a reload while you're aiming down the sights, and... you know what, forget it, if publisher Activision didn't care enough to send ONE FUCKING GUY from the Call of Duty team over to test Raven's control scheme for five minutes and tell them exactly what was wrong with it, why should I bother spelling it all out now to the benefit of nobody anywhere?
GET PSYCHED :( |
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Oh, RPS. by Ice Cream Jonsey 02/24/2014, 7:27am PST 
Carlie Chaplin: nazi apologist NT by The Great Dictator 02/24/2014, 8:38am PST 
It's true by Horban 02/24/2014, 9:27am PST 
Mein Leben! NT by Ernst Lubitsch, To Be or Not to Be 02/24/2014, 9:42am PST 
Heil Hitler! NT by Top Secret's Val Kilmer 02/24/2014, 10:49am PST 
Heil me NT by Hitler, To Be or Not to Be 02/24/2014, 1:38pm PST 
Heil...MYSELF! NT by Springtime for Hitler 02/24/2014, 7:20pm PST 
Of course a bunch of fucking Brits would want to whitewash history. by Worm 02/24/2014, 9:31am PST 
Re: Oh, RPS. by Rafiki 02/24/2014, 10:53am PST 
It's an argument against all satire in general NT by The Great Dictator 02/24/2014, 11:04am PST 
It's especially sad that the comments are not just a howling choir of FUUUCKYOUU by Eurotrash 02/24/2014, 12:38pm PST 
Oh yeah, agreed, it does look like a fun game. by Ice Cream Jonsey 02/24/2014, 1:35pm PST 
I'm knee-deep in the 2009 Wolfenstein right now. It's... problematic. by Jerry Whorebach 02/24/2014, 3:22pm PST 
Confirming that Wolfenstein (2009) is a boring generic FPS NT by WITTGENSTEIN 02/24/2014, 5:26pm PST 
Even the title is half-assed. Which Wolfenstein is it? Finish the thought! by Jerry Whorebach 02/24/2014, 6:23pm PST 
Raven developer confirms my suspicions in excellent new article on Singularity. by Jerry Whorebach 03/17/2014, 1:33am PDT 
Re: I'm knee-deep in the 2009 Wolfenstein right now. It's... problematic. by Jonah Hill 02/25/2014, 4:48am PST 
So is the author and comments section choking on a mountain of shit in light of by Rafiki 10/26/2017, 5:59pm PDT 
Are we talking about the fact that game journos love cartoon Nazi killing now? by mike williams usgamer 12/01/2017, 8:01pm PST 
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