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Forum Overview
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Gamerasutra
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by jeep 02/23/2014, 5:31pm PST |
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RPS' Rich Stanton writing for The Guardian
A man chooses, begins one of Bioshock’s most famous lines, a slave obeys. Perhaps this sentence crossed the mind of Ken Levine when he posted his announcement on Monday declaring the end of Irrational Games, the studio he co-founded in 1997.
“While I’m deeply proud of what we’ve accomplished together, my passion has turned to making a different kind of game than we’ve done before,” he wrote. “To meet the challenge ahead, I need to refocus my energy on a smaller team with a flatter structure and a more direct relationship with gamers. In many ways, it will be a return to how we started: a small team making games for the core gaming audience.” Following the completion of the final piece of downloadable content for Bioshock Infinite, almost all of the studio’s staff will be out of a job, while Levine and around 15 others are set to move forwards as a distinct outfit.
Over the course of Irrational’s lifespan the studio developed six games, including the exceptional System Shock 2 and the underrated Freedom Force series, and cancelled at least five others. But it came to global prominence with 2007’s Bioshock, one of the last hardware generation’s most defining experiences. Set in a doomed undersea city, Bioshock is about a world where extreme capitalism rules, where the struggles of powerful men enslave those who thought they were signing up to utopia, and things do not turn out well.
As Levine pointed out in his closing statement, the Bioshock series (which includes 2K Marin’s Bioshock 2) has made over half a billion dollars in revenue. A year before its release, the original title looked so good, publisher 2K bought the company, and sure enough Bioshock was a commercial and critical hit. Irrational set to work on Bioshock Infinite, finally releasing the game in March 2013 to similarly glowing reviews and – as of July 2013 – 4m sales and counting. That sounds like a lot, and of course it is, but the reality of AAA development at the highest end means that even this wasn’t enough to help 2K make a net profit in the last financial year.
Cash cows and money pits
The problem with Bioshock is, it isn’t a standard game franchise, easily updated on an annual basis. “Bioshock Infinite was released at the same time as Tomb Raider,” says Chris Dring, editor of industry-watchers MCV. “And Tomb Raider is a franchise that they can easily build a sequel on. They have the engine built now, they can add some new features, a new adventure – it’s a lot more straightforward than Irrational and Bioshock. Ken Levine, obviously a genius in many ways, isn’t particularly good at churning out AAA games – he takes ages, it costs a fortune… I mean, 2K Marin, love them or hate them, turned out Bioshock 2 in 18 months. It didn’t hit the sales target but I suspect it made more money than Infinite.”
Nevertheless, it’s surprising that Irrational wasn’t kept alive in some form. It’s how this usually works. The creative head of a respected developer gets itchy feet and leaves, so the publisher moves someone else in as studio head and things go on. It’s how EA dealt with Peter Molyneux’s departure from Bullfrog in 1997. Id Software has survived the departure of all four of its founders. “If you look at [Call of Duty developer] Infinity Ward for example, half that studio left but it was rebuilt by the publisher and still exists,” Dring says. “Take Two hasn’t done that. Perhaps they just don’t need as many big studios. From what I understand, Bioshock was a profitable project because Take Two are very good at managing their budgets – although it was a lot longer in development than planned so I don’t imagine it made a lot of money.”
Money, money, money.
Irrational Games was working on Bioshock Infinite for over five years – 2K’s next financial results will doubtless provide more context to the closure. Originally slated for release in autumn 2012, the title was delayed at least twice as the ambition of the project pushed the team to its limits. In august 2012, two key members of the development team left the studio amid rumours of widely felt disquiet and unhappiness, rumours that Leigh Alexander has referred to in her thoughtful article on the studio closure. Near the end of development 2K hired industry veteran Rod Fergusson as a producer. A tough type who specialises in getting product out on time, it was clear what his role on Infinite would be. Get the thing out.
Levine on the line
As it is, Ken Levine has come forward to take the slings and arrows of outraged gamers. But his statement acts as something of a distraction from the fact that 2K is firing up to 200 people (based on figures from 2012) who made one of last year’s most successful games. No matter how you cut it, it is a damning indictment of a blockbuster culture where budgets are spiralling into the hundreds of millions. The games industry has already gathered round to try and help those affected find new jobs, and Levine stressed that staff would be assisted in the process of relocation, but it’s impossible to miss the connection between the studio’s increasing scale and this unexpected end.
The statement has made Levine, somewhat unjustly, a focal point for the anger many in the industry feel about such an outwardly-successful studio being closed. It has also led to the offensive suggestion (in the absence of evidence) that the studio was closed to satisfy the man’s ego and keep him at 2K. This perhaps comes from the fact that Levine is one of the industry’s few exponents of the auteur theory, in perception at least. He’s not only one of the three co-founders of Irrational, but also the studio head and creator/director behind the Bioshock games. He is the face of Irrational, the face of Bioshock.
He won’t be making any more of them. His statement says he’s moving to “a new endeavour with a new goal: to make narrative-driven games for the core gamer that are highly replayable.” He is down to deliver a talk at the Game Developer’s Conference in March entitled ‘Narrative Legos’ and, though specifics are thin on the ground, it is clear he’s moving on to concentrate on procedural or reactive narrative experiences – games in which the story emerges organically as the player takes part. He is also penning the script for the upcoming remake of Logan’s Run, retracing his time in LA as a wannabe screenwriter.
The emerging story
Last March I went to Boston to visit Irrational Games and, among other things, got talking to Levine about the tensions inherent in games with a linear narrative like Bioshock Infinite. Through dumb luck I ended up suggesting that the future ‘solution’ to these issues may lie in procedural narrative and stories that are systems rather than scripts – something no designer has successfully cracked.
“Yeah you know it’s weird,” Levine said, “Because actually I wrote the first draft of the design document for System Shock 2 and I haven’t done that since – I’ve been more focused on the writing and business side. But I like systems, that was a very systemic game, and quite often I’m heavily involved with a lot of the more systemic stuff in Bioshock like Elizabeth’s behaviour in combat and that came out of a desire to... it’s a systemic expression of a narrative concept.
“I love systems, I love board games and that’s all they are is systems. I think the challenge is that I probably have something more to say in the narrative space than I do in the system space, but who knows how that could combine? I mean maybe, we did this game called Freedom Force about superheroes, and one thing that I thought we did better than other superhero games was the narrative component. Superhero stories are soap operas, right? They take the characters and emotions and amplify them through the fantastical stuff, and without that character stuff – like without Uncle Ben dying in Amazing Fantasy #15 – Spider-Man isn’t interesting! Videogames often leave that on the table and make their games way more goofy than comic books actually are.”
And from here, very possibly, a hint of what is to come. “So maybe there’s a systemic superhero game with a narrative that is systemically, somehow procedurally generated – I mean, that would be cool right? Something that involves relationships and drama in some systemic way that can click together. It’s harder to do in a first-person shooter, though there’s a lot of systems in Elizabeth. I like the merge of systems and narrative a lot – and there’s nowhere to go but up, you know? That’s a space that has been barely touched.”
If Levine is sticking with a small team, and if he wants to keep making narrative-focused games, then procedurally generated stories and environments make sense. He won’t need a large team to generate masses of art assets and scripted sequences – he just needs very smart coders and designers who can generate systems. Look at Hello Games in Guildford – a tiny studio that’s creating a whole systemic universe in its forthcoming title No Man’s Sky. Perhaps Levine saw in that game’s triumphant VGX Awards trailer, a hint at where his style of game was heading.
Last exit from Boston
Back in the business world, elements of the industry see Levine being used as a smokescreen to hide the human tragedy of 2K’s decision, and perhaps there is some truth to that. But the man himself, when asked about this perception of his being an auteur, had no hesitation in putting credit where it was due. “I have the easy job. There are ideas I come up with, but I say this is what I want now go make it happen – how do you draw a close relationship, like the Big Daddy and Little Sisters, or something like the skylines from that? I have the easy job.”
You can’t hold it against Levine that he still has one. But the fate of Irrational is a cautionary tale and, subsequent to the news of closure, the studio has been locked down tight, with employees left under no illusions about the consequences of speaking to press.
At the moment this is too raw, but in the future perhaps Irrational’s former employees will look back with pride on the magnificent games they made together, and particularly the worlds of the Bioshock games. One aspect of these fantasies is how they skewer the idea of collectivism, presenting rank-and-file workers as little more than indentured slaves kept in line through the propaganda of tyrannical overlords. Not now, but maybe in a few years that will be worth an ironic laugh.
Whatever angles of this story remain uncovered, Irrational Games was one of the great developers. It is a studio that has left a permanent mark and, as 2K may find out to its cost, the quality of their games was never down to one man’s choices. The original Bioshock has three endings. “They offered you everything,” says the game’s brilliant geneticist, Brigid Tenenbaum. “Yes? And in return you gave them what I have come to expect from you: Brutality.”
Incidentally I don't agree with Leigh Alexander's take on not reporting rumors. Obviously you don't want to burn your 'friends' but I love Nikki Finke and have since she started her website (which she is now fired from), bad industry behavior is so much more interesting than who's dating who. There should be a Nikki Finke for games, or Nikki should get someone to write a tech rumor thing for her and teach them how to work contacts. Like Journalists used to. |
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Bump this thread every time devs cut staff after a game launch NT by Souffle of Pain 10/11/2010, 1:02pm PDT 
Raven by Souffle of Pain 10/11/2010, 1:03pm PDT 
The only "downloadable content" I want from Raven is Take No Prisoners on XBLA by Jerry Whorebach 10/11/2010, 3:10pm PDT 
Re: The only "downloadable content" I want from Raven is Take No Prisone by laudablepuss 10/11/2010, 3:39pm PDT 
Awesome. I guess this makes you the Take No Prisoners of Caltrops posters? NT by Jerry Whorebach 10/11/2010, 8:17pm PDT 
EA Canada by Souffle of Pain 10/28/2010, 10:23am PDT 
Re: EA Canada by Ice Cream Jonsey 12/03/2010, 7:50am PST 
Interesting thing about games being late by Fullofkittens 12/03/2010, 7:57am PST 
Re: Interesting thing about games being late by Ice Cream Jonsey 12/03/2010, 10:48am PST 
Valve? by motherfuckerfoodeater 12/03/2010, 10:59am PST 
Re: Valve? by Mysterious Stranger 12/03/2010, 1:24pm PST 
Re: Valve? by motherfuckerfoodeater 12/03/2010, 2:38pm PST 
Agile development and commercial games by The Happiness Engine 12/03/2010, 3:45pm PST 
Re: Agile development and commercial games by Bananadine 12/03/2010, 4:17pm PST 
Games with a subscription model fit the paradigm better, I think by Fullofkittens 12/07/2010, 9:38am PST 
3 YEARS LATER... by Fullofkittens 02/20/2014, 6:27pm PST 
Re: EA Canada by Ice Cream Jonsey 12/03/2010, 8:37am PST 
That strong stalwart of California, EA Canada. NT by Ice Cream Jonsey 12/03/2010, 8:40am PST 
EA threatens to lay off Tiger Woods by Ray of Light 12/06/2010, 8:48pm PST 
Re: EA threatens to lay off Tiger Woods by Ice Cream Jonsey 12/06/2010, 10:26pm PST 
Re: EA threatens to lay off Tiger Woods by blackwater 04/10/2014, 9:02am PDT 
Bizarre Creations by Souffle of Pain 11/17/2010, 11:48am PST 
Disney closes Propaganda Games, makers of Tron: Evolution. by Jerry Whorebach 01/19/2011, 2:19pm PST 
Closing the whole studio after a project is some scorched earth shit. by Some new games journalist should 01/21/2011, 3:01am PST 
Can that article be written in the form of pasted press releases? by Ice Cream Jonsey 01/21/2011, 7:30am PST 
:( NT by Blues News 01/21/2011, 6:35pm PST 
Turns out the guy who invented Geometry Wars is named Stephen Cakebread. by Jerry Whorebach 01/24/2011, 3:34am PST 
Team Bondi (L.A. Noire) by Ice Cream Jonsey 09/02/2011, 10:23am PDT 
Re: Team Bondi (L.A. Noire) by jeep 09/04/2011, 12:45pm PDT 
The Bank of America Confidence Game is almost over so they're laying off 30000 by jeep 09/15/2011, 9:24pm PDT 
Visceral Australia? by The Happiness Engine 09/19/2011, 11:32pm PDT 
It's too bad they DIDN'T wait until their game launched to fire these guys. by Jerry Whorebach 09/20/2011, 12:30am PDT 
The subject of the above post is not Visceral Australia, but another developer NT by mentioned in the same article :( 09/20/2011, 12:34am PDT 
CCP 20% layoffs (120 people) NT by jeep 10/19/2011, 7:15pm PDT 
This is the thanks they get for rushing EVE Online out the door! NT by Eight years of gainful employment! 10/20/2011, 1:00am PDT 
It was mostly the World of Darkness team that got axed NT by Entropy Stew 10/20/2011, 9:55am PDT 
HAHA WOW by WITTGENSTEIN 10/20/2011, 3:34pm PDT 
nah he's a big KOTOR fan he'll just switch to that by jeep 10/21/2011, 7:01pm PDT 
"I used to control a space empire of nerds. Bow before me." NT by Darth Mittani 11/01/2011, 12:52pm PDT 
he used to make let's plays of the kotor games by jeep 11/05/2011, 3:31pm PDT 
that was the wrong link sorry NT by jeep 11/05/2011, 10:49pm PDT 
Re: he used to make let's plays of the kotor games by E. L. Koba 11/06/2011, 11:48am PST 
a child drew it by jeep 11/06/2011, 3:49pm PST 
Silicon Knights down to 25 people after X-Men: Destiny by Horrible Gelatinous Blob 10/31/2011, 9:13pm PDT 
NetDevil closes Play Well Studios, 115 jobs gone NT by jeep 11/08/2011, 8:09pm PST 
I interviewed with them once. by Ice Cream Jonsey 11/08/2011, 8:55pm PST 
Re: I didn't by jeep 11/16/2011, 7:29am PST 
Day 1 Studios (F.E.A.R. 3, MechAssault) I heard maybe 100 people by jeep 12/04/2011, 7:34pm PST 
GSC Game World CEO Hryhorovych Announces Closure Of Company by McMoo 12/12/2011, 8:39am PST 
That is a disaster. :( NT by Eurotrash 12/12/2011, 9:21am PST 
That is very sad by motherfuckerfoodeater 12/12/2011, 9:24am PST 
Get out of here, Stalker NT by The KGB 12/12/2011, 12:50pm PST 
I felt Stalker just kept getting worse with every game they made by The Happiness Engine 12/12/2011, 11:33am PST 
CoP was easy mode. NT by Gutsby 12/12/2011, 6:22pm PST 
If you were good you could get an exoskeleton within the first 3rd of the game by WITTGENSTEIN 07/12/2012, 4:29pm PDT 
I was just grateful for more Stalker goodness. Gameplay and balance was always by Eurotrash 12/14/2011, 5:07am PST 
Metro 2033 was terrible. Like a haunted house train-ride. by The Happiness Engine 12/14/2011, 10:53am PST 
Metro 2033 development floundering without anyone from whom to steal by motherfuckerfoodeater 02/03/2012, 11:38am PST 
Duke Stalkem Forever by motherfuckerfoodeater 01/17/2012, 7:12pm PST 
id Software by jeep 01/11/2012, 3:18pm PST 
unrelated by laudablepuss 01/11/2012, 3:41pm PST 
there's not gonna be a fallout mmo, maybe play f2p Fallen Earth to see why by jeep 01/11/2012, 4:21pm PST 
Re: there's not gonna be a fallout mmo, maybe play f2p Fallen Earth to see why by Brandon Flick 01/11/2012, 9:12pm PST 
Re: there's not gonna be a fallout mmo, maybe play f2p Fallen Earth to see why by jeep 01/12/2012, 11:36am PST 
I still can't believe Bethesda paid $7,750,000 for the rights to Fallout. by Jerry Whorebach 01/11/2012, 9:24pm PST 
I think the Troika people who didn't end up at Obsidian by jeep 01/12/2012, 11:33am PST 
I don't *think* there are any ex-Troika people at Bethesda, but I could be wrong by Jerry Whorebach 01/12/2012, 1:23pm PST 
my mistake bethesda got the guys from black isle by jeep 01/12/2012, 2:12pm PST 
THQ confirms 240 job cuts, CEO takes pay cut by jeep 02/02/2012, 2:15pm PST 
Since 2008, THQ has laid off nearly 700 people. NT by jeep 02/02/2012, 2:45pm PST 
Eat Sleep Play laid off eight employees last week as it finishes Twisted Metal by jeep 02/07/2012, 7:45pm PST 
Re: jeep's longings by N 02/07/2012, 9:09pm PST 
so fr most of them are casual games by jeep 02/08/2012, 7:22am PST 
Re: so fr most of them are casual games by N 02/08/2012, 4:34pm PST 
thanks by jeep 02/08/2012, 7:50pm PST 
TM is going so suck so hard :( by M. Knight Trekkie 02/09/2012, 5:46am PST 
Jaffe recently gave a talk on why games shouldn't try to tell stories. by Tansin A. Darcos (TDARCOS) 02/09/2012, 4:10pm PST 
This ator exposes TDARCOS as the fictional character we all expected. NT by But do we even care at this point? 02/11/2012, 9:58am PST 
Re: This ator exposes TDARCOS as the fictional character we all expected. by The Happiness Engine 02/11/2012, 5:04pm PST 
Doublefine? by Entropy Stew 02/09/2012, 6:47pm PST 
Re: Doublefine? by jeep 02/10/2012, 4:36pm PST 
Obsidian 20-30 employees by jeep 03/15/2012, 8:59am PDT 
Sooner or later game developers will start pulling Tonya Hardings on reviewers. NT by Mischief Maker 03/15/2012, 1:29pm PDT 
no but maybe companies that aren't over a barrel will stop signing by jeep 03/16/2012, 10:57am PDT 
Re: no but maybe companies that aren't over a barrel will stop signing by Ice Cream Jonsey 03/16/2012, 5:11pm PDT 
Clarification by Ice Cream Jonsey 03/16/2012, 5:17pm PDT 
That "people who did the work" thing made you out to be a commie. NT by Gutsby 04/03/2012, 7:03pm PDT 
Metacritic definitely isn't the problem by jeep 03/19/2012, 1:24pm PDT 
6waves Lolapps lays off dev staff by jeep 03/20/2012, 7:20am PDT 
Zynga buys developers of Draw Something for $180 million by + $30mil for "employee retention" 03/22/2012, 7:59pm PDT 
not layoffs but it's sufficiently tragic by jeep 03/22/2012, 8:33pm PDT 
It only took 40 people to make "Pictionary, but on a mobile phone"? NT by They ARE geniuses! 03/22/2012, 10:54pm PDT 
didn't make them millionaires by jeep 04/01/2012, 11:03am PDT 
hahaha, they just closed the studio by fabio 06/06/2013, 12:01am PDT 
Snooped by 4 minutes! NT by fabio 06/06/2013, 1:39pm PDT 
Activision buys Candy Crush developer for $5.9 billion by fabio 11/03/2015, 6:16pm PST 
THQ 118 developers NT by jeep 03/30/2012, 10:31pm PDT 
BioWare cuts 'Star Wars' staff by you guys are right about this 05/22/2012, 11:26am PDT 
I can't find how many by jeep 05/22/2012, 8:59pm PDT 
38 Studios and Big Huge Games Lay Off Entire 379-Person Workforce by jeep 05/24/2012, 3:04pm PDT 
Lum came out of hiding to cover it by jeep 05/26/2012, 1:15am PDT 
I know 2 of them through friends of friends by secrets 06/09/2012, 10:29am PDT 
I don't know anything about full sail by jeep 06/09/2012, 9:21pm PDT 
They're the most infamous of the "game school" degree mills for rich kids by TRUTH SIREN! 06/10/2012, 9:14pm PDT 
THQ wipes out San Diego studio by jeep 06/05/2012, 9:24pm PDT 
Radical Entertainment closes by jeep 06/28/2012, 4:23pm PDT 
Getting that Prototype PC patch ain't looking good. NT by Ice Cream Jonsey 07/12/2012, 12:58pm PDT 
They said they held on to enough people to ship it by jeep 07/12/2012, 3:04pm PDT 
Re: They said they held on to enough people to ship it by Ice Cream Jonsey 07/12/2012, 3:33pm PDT 
Maybe you can blame Radical by fabio 07/12/2012, 4:45pm PDT 
Rockstar Vancouver closed, 35 employees: move to Toronto or lose your jobs NT by jeep 07/10/2012, 11:09am PDT 
Rich Vogel has "left" BioWare Austin plus layoffs by jeep 07/17/2012, 3:08pm PDT 
Microsoft Vancouver lays off 35, cancels Microsoft Flight NT by jeep 07/26/2012, 8:10am PDT 
the two guys who founded Bioware by jeep 09/18/2012, 9:48pm PDT 
All of PopCap Ireland NT by jeep 09/25/2012, 8:20pm PDT 
Over 100 at Zynga, Boston office, most of Austin, Chicago, Japan, UK by jeep 10/24/2012, 7:32am PDT 
everyone working there got what they deserved NT by Souffle of Pain 10/24/2012, 9:20am PDT 
Could never understand why Brian Reynolds went there NT by Roop 10/24/2012, 5:03pm PDT 
The severance package? NT by Mischief Maker 10/24/2012, 7:02pm PDT 
Haha, true. BR IS all about strategy games NT by Ice Cream Jonsey 10/24/2012, 10:47pm PDT 
he got in really early by jeep 11/26/2012, 7:31am PST 
Re: Over 100 at Zynga, Boston office, most of Austin, Chicago, Japan, UK by motherfuckerfoodeater 10/24/2012, 9:19pm PDT 
Re: Over 100 at Zynga, Boston office, most of Austin, Chicago, Japan, UK by Ice Cream Jonsey 10/24/2012, 10:40pm PDT 
Isn't Denver a city? by The Happiness Engine 10/25/2012, 4:20pm PDT 
This is actually a boom time of an unprecedented number of start up studios... NT by That make mobile games. 10/26/2012, 12:32am PDT 
EA - SEALTeam 6 by Rafiki 11/09/2012, 6:45am PST 
I thought breaching in bullet time was just a dramatic effect by Entropy Stew 11/09/2012, 2:47pm PST 
Eurocom sheds staff, from over 200 to less than 50 by Concerned Fan Of Awful Shovelware 11/23/2012, 4:37pm PST 
filed for bankruptcy yesterday NT by jeep 12/07/2012, 8:19am PST 
I feel like this was my fault for not even thinking about buying Sphinx and the by Cursed Mummy. 12/07/2012, 9:03am PST 
30 at Petroglyph by jeep 12/07/2012, 8:16am PST 
So that doesn't really apply to this thread, does it? NT by Caltrops Administrative Review Boar 12/07/2012, 10:42am PST 
Petroglyph should have been taken out and shot a long time ago by WITTGENSTEIN 12/07/2012, 5:09pm PST 
Re: Bump this thread every time devs cut staff after a game launch by Souffle of Pain 12/17/2012, 2:02pm PST 
Valve lays off 25? by jeep 02/13/2013, 1:16pm PST 
Disney shut down Junction Point after Epic Mickey 2 by Rafiki 02/13/2013, 1:54pm PST 
The power of two ^_^ NT by Disney 02/13/2013, 2:34pm PST 
EA Montreal by Souffle of Pain 04/15/2013, 12:26pm PDT 
Released on the last Tuesday of the fiscal quarter, aka SENT TO DIE NT by Mysterio 04/15/2013, 3:29pm PDT 
turns out it was more than half the people in EA working on mobile by jeep 04/16/2013, 9:33pm PDT 
LucasArts closes? by jeep 04/18/2013, 8:16am PDT 
EA again "10% of the workforce" NT by jeep 04/25/2013, 12:52pm PDT 
Zynga 520 people by jeep 06/03/2013, 1:30pm PDT 
Longbets on when Facebook will start hemorrhaging NT by fabio 06/03/2013, 1:41pm PDT 
I don't know but there's a pattern to web marketing by jeep 06/05/2013, 7:07pm PDT 
Important to note this includes closing OMGPOP entirely, just 1 year after purch NT by $200 million well spent. 06/06/2013, 11:57am PDT 
word is the purchase cost them 2-3 times that if you factor in the cost of NT by operation since 06/07/2013, 6:10pm PDT 
So... video game creator sounds like a great job... haha NT by meeps 06/06/2013, 12:46pm PDT 
no and it's about to be a lot worse by jeep 06/07/2013, 6:17pm PDT 
Re: no and it's about to be a lot worse by Mysterio 06/07/2013, 6:38pm PDT 
let's take this to another thread by jeep 06/07/2013, 7:03pm PDT 
IO Interactive, makers of Hitman and Kane and Lynch, ~50% of workforce NT by jeep 06/18/2013, 7:38am PDT 
Hadn't released a good game in 6 years. NT by WITTGENSTEIN 07/17/2013, 2:30pm PDT 
we've been shown up by jeep 08/02/2013, 9:12pm PDT 
Twelve Crystal Dynamics employees have lost their jobs. NT by jeep 08/13/2013, 7:11am PDT 
all of 2K Marin NT by jeep 10/17/2013, 3:44pm PDT 
Interwave 6 developers of Dark Matter by jeep 10/23/2013, 7:52am PDT 
Victory Games closed after F2P Command & Conquer is cancelled by Horrible Gelatinous Blob 10/29/2013, 1:27pm PDT 
every ea exec who came from another game company by jeep 01/07/2014, 8:29am PST 
Did SB get fired today? by - 02/18/2014, 10:47am PST 
I can't believe he actually said he was shitcanning people to go "find himself" NT by WITTGENSTEIN 02/18/2014, 11:01am PST 
Levine is a tool. NT by A god damn tool 02/18/2014, 12:00pm PST 
wow by jeep 02/18/2014, 3:30pm PST 
Gamasutra on why it's so hard to report on this when you aren't a real journalis by Fullofkittens 02/19/2014, 5:57pm PST 
"But I might not be a very good journalist" by Game Dev Spin Cycle 02/19/2014, 8:51pm PST 
Re: "But I might not be a very good journalist" by Ice Cream Jonsey 02/20/2014, 6:53am PST 
Quote from a developer by Entropy Stew 02/20/2014, 10:05am PST 
"like, real capital-J journalism." Ergh? NT by RetroRomper 02/20/2014, 7:56pm PST 
Meanwhile in Capital-J Journalism by jeep 02/23/2014, 5:31pm PST 
Attn aspiring games developers/screenwriters: there's more to life than fiction! by Jerry Whorebach 02/23/2014, 6:51pm PST 
Systems with procedurally-generated narratives and environments... by Fullofkittens 02/23/2014, 7:27pm PST 
you're right about ken levine not being suited for that kind of game by jeep 02/24/2014, 8:17am PST 
Sony Santa Monica (God of War) cancels unnamed game and lays off 50 NT by jeep 02/25/2014, 6:44pm PST 
Eidos Montreal releases Thief, 27 employees... NT by pinback 03/05/2014, 2:11pm PST 
EVE Online developer CCP said today it is canceling its long in development MMO by jeep 04/14/2014, 8:34pm PDT 
airtight games released murdered soul suspect and then closed down by jeep 07/02/2014, 9:11pm PDT 
Don't get Murdered, it's $50. Wait for a sale. NT by I guess 07/02/2014, 9:47pm PDT 
well they put out quantum conundrum too and that was mediocre by jeep 07/03/2014, 5:40pm PDT 
Avalanche for Just Cause 3 by Souffle of Pain 11/02/2015, 7:14pm PST 
When asked why the developers were fired, a pointy-haired boss answered, NT by "Just Cause." 11/02/2015, 11:20pm PST 
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