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Re: It's biggest problem is not having enough events and being too linear. by esta 02/11/2014, 4:43am PST
"slightly"? check out the spaghetti code attempt at mapping some game decisions in the comments here: http://www.anamardoll.com/2014/02/lets-play-long-live-queen-kraken-ending.html

LLTQ is insanely complicated if played to actually understand the game and not just to get one single coronation outcome (which is barely scratching the story). It's not really the same sort of experience as KoDP though, because it's about existing characters with set backstories who can all be befriended and turned away from trying to murder you if you figure out what their deal is, instead of random clans who hate you because the RNG says they do.

If you want a completely different experience every time DO NOT PLAY LLTQ. Play it if the idea of taking the same horribly screwed starting situation and finding different ways out of it (and different ways of it all going horribly wrong) interests you.
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Redshirt, the game that couldn't get 3.5 stars on GOG by skip 02/08/2014, 11:54pm PST NEW
    Anything that tries to simulate a dating sim is terrible NT by especially indie efforts 02/09/2014, 2:28pm PST NEW
        Long Live The Queen wasn't so bad, it wasn't so good either. NT by Worm 02/09/2014, 2:34pm PST NEW
            weeaboo roundeyes trying to imitate jap dating sims are all terrible NT by especially indie efforts 02/09/2014, 2:43pm PST NEW
                Oh come on it was basically King of Dragon Pass. NT by Worm 02/09/2014, 2:46pm PST NEW
                    Incidentally, Long Live The Queen is on my list just to see if they did anything by right - stupid rookie 02/09/2014, 11:04pm PST NEW
                        It's biggest problem is not having enough events and being too linear. by Worm 02/10/2014, 12:16pm PST NEW
                            I knew it fell short. I was hoping there was a gold nugget somewhere in that by sewer, guess not. - stupid rookie 02/10/2014, 12:46pm PST NEW
                                Redshirt would've been vastly improved if you could die during away missions by skip 02/10/2014, 5:04pm PST NEW
                                    You feel about Redshirt the way I felt about Patrician 4 except w/spreadsheets by stupid rookie 02/11/2014, 12:36am PST NEW
                                    Gratuitous Space Battles would be vastly improved by letting you control battles by Mischief Maker 02/11/2014, 9:28am PST NEW
                            Re: It's biggest problem is not having enough events and being too linear. by esta 02/11/2014, 4:43am PST NEW
                                I should go give it a proper shake but I still stand by my unfounded statements. by Worm 02/11/2014, 6:31pm PST NEW
                                    I gave it another go, and it's exactly like I thought. by Worm 02/14/2014, 11:08pm PST NEW
                Worm runs to school with a piece of toast in his mouth every morning NT by Entropy Stew 02/10/2014, 1:50pm PST NEW
    Redshirt? More like RedSHIT if you ask me! Ha ha! - I got a million of 'em folks NT by , a million of 'em! n/t 02/10/2014, 3:41pm PST NEW
        Let's hear another, then. NT by Eurotrash 02/11/2014, 2:28pm PST NEW
            Then NT by I got 999,999 of em! 02/12/2014, 12:33am PST NEW
                I liked the redshit one better :( NT by Eurotrash 02/12/2014, 1:30pm PST NEW
 
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