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by fabio 01/23/2014, 10:21pm PST |
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Tom Chick wrote:
A number of fans — there’s no telling how many, but they were a loud number — were displeased with the player count limited to six versus six. But after playing a bit, it’s easy to understand this decision. For instance, when your titan falls — get it? — you don’t have to get in immediately. You can set it to predesignated behaviors, such as follow, and it’ll stay as near as it can while still fighting off enemies and performing basic functions. So you can have twelve players and twelve titans roaming around a relatively small area. Then there’s basic ground troops that, in the alpha, didn’t do much, but at least they provide extra targets and confusion to the overall battle. Any more players and you run the risk of making a game that relies on chaos rather than strategy or skill. |
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