Little Inferno is a game made for reviewersby skip 01/20/2014, 8:11pm PST
Rafiki wrote:
Little Inferno
Did I ever talk about this? I played it a year ago.
It's a puzzle game about burning things. You get a sticker book identifying item combos to burn with a name and the number of items required, and you have to figure out what items are required with only the name as a hint. The premise can't possibly hold up on its own and it doesn't, but it would be excusable if the burning was spectacular like anyone who bought this game was surely hoping. It's not. Burning shit in real life is awesome. Who doesn't like to huck things into a fire and see how it reacts? If you're going to make a game about it, you need some amazing special effects and this game falls way, way short.
The worst thing is that burning things gives you some cash which you use to order more things out of a catalog to burn, and there's an arbitrary "delivery" time that you have to sit and wait through before you can use your items. Your game will grind to a screeching halt as you sit around and wait for your items to activate and there's nothing else to do in the meantime. The game is also a satire of consumerism and sitting around wasting time watching TV or playing games, but when you're taking my money and deliberately wasting my time you need to go fuck yourself, satire or not.
It allows them to talk about the deeper meaning of the game for paragraphs. Which is fine. There is a place for those sorts of things. Like The Star Wars prequels, the videos dissecting them are more interesting than the actual product. However, better made "art games" ala Passage have the decency to be less than 15 minutes long. If you make anything longer just to convey a message, without being fun, you've lost.