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by Rafiki 10/16/2013, 10:06am PDT |
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I finally got around to finishing it. It was always fun, but then I'd always get distracted for some reason. When I came back to it, I was just seeing what the game looked like and how it ran at max settings with better hardware. I couldn't remember anything about the story or what to do, but 10 seconds after loading in I jumped off a cliff, parachuted out over the ocean, grappled onto a speedboat and threw the driver into the water, then drove full speed into a sand dune and ramped over the wall of a military compound, backflipped out of the flying boat as it flew into a fuel silo and exploded sending some guard ragdolling into the air, and then I got into a firefight and killed all the guards and blew up the base like a true American hero. Fuck, this game is fun.
Agency missions: I don't remember the early ones, but the late ones were totally boring with boring boss fights. Why didn't I get to ragdoll people by the hundreds over the edge of the giant skyscraper hotel boss fight? Faction missions were a million times better.
Heavy machine gun guys were bullshit! Ridiculous damage and perfect accuracy from a mile away. They could snipe me on the titty blimp from Panau City (that's longhand for "far away")! It was doubly infuriating when they snipe me out of a helicopter instead of just blowing up the fucking helicopter.
Speaking of helicopters, air support was too relentless. A never-ending assembly line of dudes flying in to get their shit wrecked or faces punched before I threw them out the door.
This game might actually be one of the few games that's TOO big. I'm at 40 hours and 50% completion, and base raids are getting repetitive after doing literally like 150. I think I'm going to set this game aside and just come back to it later periodically until I get 100%. IT'S A TOUGH JOB, BUT SOMEBODY HAS TO DO EET.
Oh god how I wish it had proper multiplayer. They could just re-release the game with it and call it the "Fun Construction Set."
Is this the best open world game engine in history? I THINK SO. With maxed settings it still looks fantastic today, runs unbelievably smooth, and you can see a million billion miles into the distance. I also noticed that objects of interest, like important quest objects (people, cars, items, etc), things that you've tethered or attached bombs to, resource boxes, etc. won't fade until FAR in the distance unlike other things normally do. The game wisely keeps track of it instead of it just disappearing and you losing out and making the game less fun.
And goddamn is this game fun. Thank god it came along and showed everybody what fun in the sandbox genre is. Saint's Row 3 is overall the better game because it trims a lot of fat, has more variety, is funnier, and has co-op, but this game has better explosions, tethering, air juggling, and open-ended destruction. |
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