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by WITTGENSTEIN 09/14/2013, 6:25pm PDT |
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Right now, Extra Credits is giving history lessons on Rome, I guess to distract people from the usual slew of bugs that come with a Creative Assembly title. Fuck those amateurs. If you want the complete (free) history of Rome, I strongly recommend The History of Rome podcast.
I really think Extra Credits owes the world an apology for having a Wagner James Au-esque hype-hype-HYPE take on Firefall, which is a fucking mess that was until recently in the death throes of pay-for-beta-to-finance-development
And finally, there's the fact that these fucking losers haven't actually created a goddamn game. Ever. As far as I know the two things he's been cited for are Call of Duty and Farmville. I can't find what exactly he did on Call of Duty, but I can only assume since it was the OLD Call of Duty that he was fetching coffee or donuts for more important people. For Farmville he apparently put in some of the narrative elements. Because we all know Farmville had really good writing. And Daniel Floyd has done FUCK ALL.
The whole thing reminds me of that Jane McGonigal-esque "Games are Art" crowd, only all these twats do is impress stupid people by dribbling morsels of high brow culture in front of their fat faces.
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What does a game designer need to know to create good mechanics? Good story? by fucking newbie 09/14/2013, 6:08pm PDT 
I am hijacking this thread to talk about how much I hate Extra Credits by WITTGENSTEIN 09/14/2013, 6:25pm PDT 
The Extra Credits writer was an evercrack addict and cried about it on the show by fucking newbie 09/14/2013, 8:16pm PDT 
"Is this fun?" by fabio 09/15/2013, 3:58am PDT 
I think it depends on the type of gaming you're making, "Fun" is a good start... by Worm 09/15/2013, 11:33am PDT 
They should ask themselves: by Fullofkittens 09/15/2013, 2:38pm PDT 
Ten pages of this in the New Yorker. Well, let's see how it goes. NT by fucking newbie 09/15/2013, 8:16pm PDT 
Re: What does a game designer need to know to create good mechanics? Good story? by Entropy Stew 09/15/2013, 4:22pm PDT 
I'D BUY THAT FOR FIVE DOLLARS! (adjusted for inflation) NT by That guy from Robocop 09/15/2013, 8:25pm PDT 
We'd call it PI the movie NT by Directed by Arraanoofsssky 09/18/2013, 1:23am PDT 
Too much inbred creativity by Lurker 13243 09/16/2013, 4:02am PDT 
This is all 100% correct by fabio 09/16/2013, 3:53pm PDT 
I have a lot of hope for these "millennials" by Fullofkittens 09/16/2013, 5:03pm PDT 
I thought Gen Y was Millennials? by WITTGENSTEIN 09/16/2013, 5:41pm PDT 
don't think there's a name for the new kids yet by jeep 09/16/2013, 8:50pm PDT 
Generation Z or millenials both apply, but here's the real name: by fucking newbie 09/20/2013, 1:06pm PDT 
Or you're only seeing the top percentage that manage to get work NT by fabio 09/16/2013, 10:56pm PDT 
True. NT by FoK 09/17/2013, 3:55am PDT 
If the movie rule is "Show, don't tell," the VG rule is "Do, don't show." by Mischief Maker 09/16/2013, 5:45pm PDT 
If the movie rule is "Show, don't tell," the VG rule is "Do, don't show." NT by <- not bad ( jeep ) 09/16/2013, 8:52pm PDT 
Without friction, there can be no pleasure. by Jerry Whorebach 09/16/2013, 10:20pm PDT 
Re: What does a game designer need to know to create good mechanics? Good story? by Ice Cream Jonsey 09/17/2013, 12:11am PDT 
I agree with Jonsey. by Jerry Whorebach 09/17/2013, 1:30am PDT 
Whoa! by Ice Cream Jonsey 09/17/2013, 10:18pm PDT 
I'm pretty sure they're still pathetic and mewling children. by Jerry Whorebach 09/19/2013, 1:32am PDT 
You should try playing OFF. NT by http://offgame.wikia.com/wiki/Downl 11/03/2013, 3:13am PST 
also good NT by jeep 09/17/2013, 10:00am PDT 
Re: What does a game designer need to know... by Commander Tansin A. Darcos 09/17/2013, 11:07am PDT 
I'd love to see a Gamasutra postmortem of Patty Flinger NT by Entropy Stew 09/17/2013, 1:52pm PDT 
your ator sucks bro give up by go fuck YOURself, too 09/17/2013, 4:57pm PDT 
No, it's true by Ice Cream Jonsey 09/17/2013, 5:31pm PDT 
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