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by E. L. Koba 07/28/2013, 7:58pm PDT |
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Almost nothing was done with the awesome concept of you fighting your way across a floating city - seems like it was just a way to cram in invisible walls and channel you.
WAY too much exposition and world building at the expense of actually playing. The first 30 minutes or so is spent with you just walking through the city. I guess you could just run past everything but then you would miss the point of the “game”.
Murdering the police officers all through the game felt pretty wrong. “Oh you guys are racist? In 1912? Surely you all deserve to have your heads exploded by my spinning grappling hook.”
I did like how the whole Comstock cult was pretty clearly based on Mormonism without being blatant about it. The names of all the leaders, the beards, the white baptism robes, the statuary - it’s all very mormon.
Combat is pretty meh. The powers are neat, but you end up just spamming them over and over. There are a lot of weapons that seem to almost overlap - Machine Gun, Red Machine Gun, Other Red Machine Gun. And like someone else mentioned, you never know what kind of ammo you’ll be getting in the future, so you're fucked if you upgrade the wrong weapon. Or you would be if the combat was difficult or interesting in any way.
The clothes had some interesting options, but of course this being a Ken Levine game, the best options are the ones the that make your wrench better.
Can we all agree that voice-recorder-backstory crap is lame now? If you want to make a game that has a story find a way to integrate it with the actual game. If you want to just tell a story go write a book or make a movie.
Elizabeth was much less annoying than I was expecting. I was assuming the whole game was going to be an escort quest. But hey I guess she’s invincible or something - so why does she even need me to help her escape?
I could never figure out how old Elizabeth was supposed to be. I thought she was supposed to be in her teens, but the voice actress makes her sound like she is 30. And then at one point in the game they say [plot point] happened 20 years ago. At this point I’m pretty sure she designed as just a cheap marketing ploy, and cheap way to try to make the player “care” about a character. (more in spoilers (1))
If your game requires a 30 minute wrap-up of the plot after all the gameplay is done, you have failed at making a game.
Things I missed from Bioshock 1
Constant introduction of new gameplay elements: Wrench -> Guns -> Powers -> Camera -> Crafting - in BS1 it felt like they would give you just enough time to get familiar with something, and then drop in a new element before that got boring.
The Camera - forcing you to take risks so you could get great shots with the camera to level up was awesome
*Spoilers below*
The timeline changing rifts are a stupid idea. It destroys any illusion to the player that what they are doing affects the world. “Hey it doesn’t matter what you do because we are just going to retcon everything at any time whenever we game designers feel like it”.
Speaking of which I don’t think there are any choices you can make in this game that affect anything. You get choose between a bird amulet and cage amulet. Does that end up doing anything?
The moment at the end when you get teleported to Rapture with the music from Bioshock 1 playing as some cheap way to try to tie the games together reminded me of how much of a better game that was.
The stupid bird. So all you needed was the little flute thing all along. Which Elizabeth seems to know about. You could have just got that and ordered the bird to destroy whatever you wanted and then just fly you wherever you wanted.
(1) Saving Elizabeth - each time the game takes Elizabeth away from you of course you are supposed to be hurrying to chase / save her. When you hear her screaming you should be blasting your way through as fast as possible so nothing happens to her. But, the game has already established that a) She can’t be hurt in combat, and b) The game designers can do anything up to and including changing the past to keep the story moving. So, you know there is no actual danger, so you take your time exploring and picking up ammo and money and listening to voice recorders while supposedly this character you are supposed to care about is being tortured.
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