Devil May Cry 3 | God of War |
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Over the top action | Over the top action with platforming and puzzles |
5 melee weapons | 2 melee weapons |
Guns with unlimited ammo | Magic of the Gods with limited MP |
Load times so long they included a minigame to keep you occupied | Practically no load time |
Less moves per weapon, but more fine control over them | More moves, but some only execute following a sequence or guard-break |
You can't use moves from different styles at the same time | All your moves are available |
Combos are ranked based on number of hits and variety of moves used | Combos are ranked on number of hits alone |
Hit enemies with normal attacks until they die | Weakened enemies give you the option of using fatalities |
Enemies use tell-tale battle cries to compensate for the camera angles | Camera is almost never a problem in battle scenes |
Puzles are pretty much all key-hunts | Every puzzle element from POP:SOT except wallrunning |
Majority of enemies are made of/bleed sand | Even skeletal wraiths goosh blood |
Most enemies just disappointingly shatter when they die | Incredibly satisfying gory deaths for every enemy (except Satyrs) |
A huge ensamble of varied bosses | 3 bosses |
Crunchy graphics speckled with beautiful lighting effects | Gorgeous graphics on par with Ninja Gaiden |
Small Claustrophobic rooms | Huge epic vistas |
One Jump Puzzle | Several Instadeath Jump Puzzles |
Tongue-in-cheek goth theme | Serious Sword-and-Sandal theme |
Fantastic motion captured matrix-esque/parody cutscenes | Gorgeous but utilitarian cutscenes |
Goes more for the "cool" feel | Goes more for the "epic" feel |
Most of the cinematic feel limited to the cutscenes | Gameplay is more epic and cinematic than the cutscenes |
Kick-to-the-Groin difficult from level 1 | Gives you an exciting tutorial level before racking up the hardness |
You're given a skill ranking after each level | No rankings, no delineated levels |
You can replay any finished level with weapons and moves from later in the game | You can only start over from square one |
Higher difficulty means more aggressive enemies | Higher difficulty means enemies do more damage (I think. Correct me if I'm wrong) |
You can use an electric guitar to ROCK YOUR ENEMIES TO DEATH! | You use flaming chain-swords to RIP YOUR ENEMIES TO SHREDS! |