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by Mysterio 05/19/2013, 10:59am PDT |
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Commander Tansin A. Darcos wrote:
You need to find people who are in the general range of what your usual target audience is, and find out what they like. If a game has - as you refer to it - "too many rough edges" this clearly indicates inadequate playtesting.
No it doesn't. The rough edges skip cited are mostly aesthetic audiovisual problems that don't affect a player's ability to understand the game or to correctly perform in-game tasks. Playtesting might help with these problems, if they are problems (it's arguable), but it isn't "clearly" indicated here. Many people in the target audience would simply say, "I liked the music and the backgrounds," and some might say "I didn't really notice the music, so I guess it was fine," and some would agree with skip. Some would find the robot character's ornate speech annoying, and some would find it charming. Some would be alienated by the bland tone of the narrative and some would simply enjoy the story. It's not clear that this type of feedback would be helpful here. The greatest strength of playtesting seems to be in showing where a game is too easy or too hard, or where the things you DO in the game (as opposed to relatively superficial elements like the graphics or the story) otherwise fail to appeal to players in the way the designers intended. According to the post you are ostensibly responding to, this game already succeeds in those regards. |
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