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Capcom canceled a Western-developed Mega Man X first-person shooter. by Jerry Whorebach 04/09/2013, 12:14pm PDT
From former Microsoft Games designer Daniel Cook's blog:
Correct games
There is a form to modern console games. If you've played the recent Bioshock Infinite, you can see the full glory of the vision. These are great games, especially if you know and appreciate the immense skill that goes into their creation. Each element serves a business purpose.

First there is a world rendered in lush 3D. This justifies the hardware.

Next are intermittent dollops of plot. These are voice acted because it is a quality signal. They feature intricately modeled characters on a virtual stage. This gives the arc narrative momentum and lets you know you've finished something meaningful.

Filling out the gaps in the 7-12 hours ride are moments of rote game play with all possible feedback knobs tuned to 11. Blood, brains, impact. Innovation is located at 11.2. This makes you feel something visceral.

Each element of this form is refined to a most perfect formula. There are crate-raised critics who make subtle distinctions between the 52 historical shades of grey. There are documents and research. If you are a creative working at or within a publisher, your higher purpose is to judge games based off their adherence to the form. The game is a product and consistency, much like that found in McDonalds fries, results in repeat purchases. As a publisher designer, you are someone with taste.

You police the act of creation. It is a job. It is a set of orders that come from above. It is your childhood dream.


From former Epic Games designer Cliff Bleszinsky's twitter:





From the crate-raised critics at Polygon:
Maverick Hunter: The Mega Man first-person shooter that could have been

In 2010, Capcom tapped the talent behind Metroid Prime to bring Mega Man into the modern age — only to have the game suffer the fate of similar recent attempts to find a new audience for the 8-bit hero.

Codenamed Maverick Hunter, the first-person shooter had the blessing of Mega Man's creator and a talented team tasked with attracting a new generation of fans. But the departure of Keiji Inafune likely killed the most interesting take on the 25-year-old character to date.

Mega Man's foray into the first-person shooter genre looked, at least on paper, like a formula for success. One of a handful of collaborations with Western developers kicked off by Mega Man creator Keiji Inafune, the Mega Man first-person shooter was in development at Austin-based Armature Studio, the promising developer founded by Metroid Prime's creators. The new Mega Man would have been redesigned by the concept artist responsible for adapting Iron Man's armor for Marvel's successful film franchise. Thematically, the game would have built upon the mythology of Mega Man X, a series that was a darker, more mature spin-off of the cuter, classic Mega Man franchise.




"...the most interesting take on the 25-year-old character to date."

"...a formula for success."
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Capcom canceled a Western-developed Mega Man X first-person shooter. by Jerry Whorebach 04/09/2013, 12:14pm PDT NEW
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