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by Tansin A. Darcos (TDARCOS) 01/25/2013, 4:49pm PST |
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In the area of immersive first-person shooters, there was Wolfenstein 3D, which presented a 2D world you could walk around in, expressed as sprites. Then came DOOM. ("I never played games before, then came DOOM, a dooma, dooma dooma" to channel Dionne Warwick, 'cause that's what friends are for.) Other games such as Descent would expand this into ship combat, but one that expanded what could be done in the genre of "walk around and shoot anything else that moves," you have Duke Nukem 3D.
A sequel to some of the earlier versions, DN3D one went all out to create a fairly realistic 3D environment in which you can walk around anywhere you can reach, and even some places you could not otherwise reach, thanks to the addition of a jetpack. The game added a lot of special effects compared to the simple sideways door in Wolfenstein and the moving doors and ceilings in DOOM. You have floors that can spin, doors that can open up, down, split up and down, sideways, split sideways and open away and toward you like kitchen cabinets or regular doors between rooms in a real place. This also means effects like sliding curtains are possible (and are used in the game). There are also implementations of trains, shuttles, conveyors and even an earthquake.
The gameplay is more-or-less the same as most FPS shooters, find all the enemies, kill all of them, find the exit of that level and go on to the next level, and eventually go on and defeat the dragon (second in line of the bad guys) and the big bad (the chief boss) in order to win the game.
What made Duke Nukem 3D stand out was two things that were done by 3D realms in a similar fashion to what ID Software also did, but expanded. The game was done in three parts, the first part was given away to encourage people to buy the full game, and when you bought the full game, you found that it included the same tools the designers had when they built the game so that you could also design your own levels if you wanted to. This was a big difference between the ability to create new levels in DOOM, because while ID did not release tools for creating your own game maps for DOOM - these were all created by third parties who gave them away - the full game for Duke Nukem 3D included the same tools that the designers had to make the levels they did, plus you could expand the game by adding your own artwork, and the artwork file had spots reserved specifically for user-created art so that you didn't have to overwrite a texture or sprite that was normally used by the game.
The creating of a game so that the game maps can be user-created changes the dynamics of the underlying game, because now it has more playability, not only do you have the original game, but you have the capability to run new maps that other people have made. DOOM and Duke Nukem 3D have tens of thousands of user-created maps. And if you don't like other people's maps, you can create your own, and if you have friends, invite them to play in your world.
This capacity has gone even further, as Valve has done the same thing with Half Life 2, Counter-Strike, Team Fortress, Portal and Portal 2, allowing you to build your own worlds and use the features of the game, a third-party program was developed called Garry's Mod, in which not only can you use the original maps or design your own in the Half-Life 2 and Portal platforms, the application allows you to play with the physics engine and objects in the game, using them to create things from structures, to tools, to devices, to weapons, and to explore further.
The addition of user-creatable content has expanded the capacity of what can be done with a game, often to areas the designers never even imagined. The development of "Machinima," where a video game can be used to create an actual film, started because of the capacity to record what was happening. With the complete capability to rebuild the maps as one wishes, it is possible to create an entire feature-length film using games and programs with game engines like Blender.
This is something that has been long recognized as part and parcel of development of inventions. A good tool, or device, or in this case, a computer program, gives you the capability to do things and to enhance what you are capable of doing. A great tool or program goes beyond this and allows you to expand what is possible. Web servers like the original CERN server gave the ability to deliver interesting information, and later developments into the Apache Server enhanced what could be done including catching errors in references, but add a programming language into the server like PHP (and other external languages) and it changes everything, because now what can be delivered to the user is now programmable, and can be changed at run-time, without having to rewrite the server system.
It is this added capability to change a program at run time from what it originally was that expands dramatically the capability of what can be done. Some games even include scripting languages. Gary's Mod provides the LUA language, allowing the creation of component libraries that can manipulate the underlying program through programming instructions scripted at run time. Duke Nukem 3D started this with the inclusion of a stripped-down version of the C language which could add new functions including new weapons and also providing the ability to redefine the game at run time.
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The January Short Review Classic Contest by Ice Cream Jonsey 01/04/2013, 7:49am PST 
Colossal Cave Adventure by Tansin A. Darcos (TDARCOS) 01/04/2013, 8:41am PST 
You're in the hunt! NT by Bill Burr 01/04/2013, 4:52pm PST 
I am going to correct this review by Ice Cream Jonsey 01/05/2013, 1:55pm PST 
Massive Assault, Phantom Renaissance by Mischief Maxim 01/04/2013, 8:47am PST 
That review reads harsher than I intended, I actually really love this game. by Mischief Maker 01/04/2013, 8:19pm PST 
I disliked it. by WITTGENSTEIN 01/04/2013, 9:36pm PST 
If you weren't playing World War, you weren't playing the real game. NT by Mischief Maker 01/04/2013, 10:11pm PST 
Update by MM 10/16/2016, 7:25pm PDT 
8 more days for this by Ice Cream Jonsey 01/22/2013, 11:21pm PST 
La Mulana by Lurker 58913 01/23/2013, 3:10am PST 
This game was ruined by the ridiculous puzzles by Arbit 01/23/2013, 9:09am PST 
Agreed. by Lizard_King 06/12/2013, 11:53am PDT 
Devil May Cry 4 Redux by Mischief Maker 01/23/2013, 11:38am PST 
Re: Devil May Cry 4 Redux by Foil 06/07/2013, 1:37pm PDT 
What's hilarious is icycalm's terrible opinions NT by SLURRRRRRRRP 06/07/2013, 1:48pm PDT 
Please elaborate on the depth of DMC 1/3 that I missed! NT by Mischief Maker 06/07/2013, 2:03pm PDT 
...nothing? by Mischief Maker 06/07/2013, 6:57pm PDT 
Were you trying to cow me by implication alone, you fucking girl? by Mischief Maker 06/12/2013, 10:42am PDT 
What's the difference between horribly shallow and laughably shallow? NT by we already know you don't laugh 06/07/2013, 3:33pm PDT 
Another Video Game Review: Duke Nukem 3D by Tansin A. Darcos (TDARCOS) 01/25/2013, 4:49pm PST 
This is going to sound retarded, but I actually wanted to read your Duke review. by Jerry Whorebach 01/25/2013, 6:55pm PST 
Duke set the stage for American McGee's Alice. NT by Mischief Maker 01/26/2013, 10:30pm PST 
Why I still play with Duke Nukem by Tansin A. Darcos (TDARCOS) 02/06/2013, 5:06pm PST 
Okay, this is pretty good. by Jerry Whorebach 02/07/2013, 11:45am PST 
One more Half Life/Duke Nukem connection by Vested Id 01/25/2013, 8:12pm PST 
WELL??? by Mischief Maker 02/03/2013, 10:19am PST 
RESULTS by Ice Cream Jonsey 02/03/2013, 11:55am PST 
Nice payoff, icecream >:( by fabio 02/03/2013, 1:18pm PST 
Great, now I've got the mental image of TDARCOS in a wet T-Shirt. :( by Mischief Maker 02/04/2013, 8:09am PST 
World's most loathsome profession by Tansin A. Darcos (TDARCOS) 02/06/2013, 4:57pm PST 
Undertakers? by motherfuckerfoodeater 02/06/2013, 10:16pm PST 
Yes, Undertakers. by Tansin A. Darcos (TDARCOS) 02/07/2013, 11:35am PST 
You are making this bad rap up. Bad rap maker upper. by Fullofkittens 02/07/2013, 12:57pm PST 
Is there a Ralph's around here? NT by Tansin A. Sobchak 02/10/2013, 7:02pm PST 
Re: Nice payoff, icecream >:( by Ice Cream Jonsey 02/10/2013, 11:14am PST 
Re: Nice payoff, icecream >:( by fabio 02/10/2013, 12:17pm PST 
Re: Nice payoff, icecream >:( by Ice Cream Jonsey 10/16/2016, 8:39pm PDT 
Re: RESULTS by Tansin A. Darcos (TDARCOS) 02/06/2013, 5:09pm PST 
Re: RESULTS by Ice Cream Jonsey 02/06/2013, 8:45pm PST 
What do you mean "Ridiculous e-mail address"? by Tansin A. Darcos (TDARCOS) 02/07/2013, 11:25am PST 
It's ridiculous because your name is ridiculous. And so's your face. by now go motherfuck yourself. Also: 02/07/2013, 2:28pm PST 
You are a piece of garbage, Mr. Motherfucker. Stop bothering Tdarcos, then NT by get cancer and die 02/07/2013, 5:06pm PST 
Uh, thanks but I don't need help, I can do my own insults NT by Tansin A. Darcos (TDARCOS) 02/07/2013, 5:08pm PST 
I'll wait two minutes before replying to myself. that'll fool em. NT by Thoughts from an aspie dumbass. 02/07/2013, 8:11pm PST 
Pahah really. That was so sad it was almost cute. by Almost. 02/08/2013, 11:00am PST 
Or better yet: make a post then make another one faking my handle NT by Tansin A. Darcos (TDARCOS) 02/19/2013, 10:02pm PST 
About the Bill Burr special "You people are all the same" by Tansin A. Darcos (TDARCOS) 02/19/2013, 11:22pm PST 
A "C". Okay, you are officially insane. by Souffle of Pain 02/20/2013, 7:34am PST 
BUS. Bus! Bus! I like the part when I saw a bus on screen. Public transit. by However, I didn't get the jokes. 02/20/2013, 9:13am PST 
What the fuck are you going on about, you insane masturbator? A bus? Whuh? by YOU CRETINOUS CRETIN 02/20/2013, 12:43pm PST 
I object to that nasty word; please do not use it again by Tansin A. Darcos (TDARCOS) 02/21/2013, 8:48am PST 
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