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are you playing on insanely hard or something? by bombMexico 03/22/2005, 1:59am PST
because i don't know how it would matter otherwise. Every enemy carried either ammo or health on their dead bodies. If an alarm went off it just meant you were about to get more ammo than you could carry. Perhaps you've been playing too much Splinter Cell. You know you can move around while shooting in this one, right?

foolio wrote:

I don't agree with the "three seconds kills them dead; but twenty minutes will get you around the corner silently if you don't screw it up; also: use quicksave every 10 seconds" stealth model.


Heh. Jesus, guy. I think that's the longest "obviously sarcastic snotty/pissy/fruity response enclosed within quotation marks so as to increase the level of sarcasm achieved but still retaining clever veneer" I've ever seen.... O NO WAIT
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NOLF2: up to and including the first mission by foolio 03/21/2005, 7:23pm PST NEW
    I played quite a way through both. by Fullofkittens 03/21/2005, 9:08pm PST NEW
    Re: NOLF2: up to and including the first mission by Choson 03/21/2005, 10:56pm PST NEW
    are you playing on insanely hard or something? by bombMexico 03/22/2005, 1:59am PST NEW
 
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