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by fucking newbie 11/05/2012, 8:28pm PST |
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Replying to this age-old review because there's not enough posts on this forum about Hammerfight, which feels like it should earn a fraction of the acclaim of something like FTL and not the paltry two posts it's thus far received.
MM is right on the money with this, except he didn't mention the strangely acceptable yarn of a backstory and the odd aesthetic that runs through the thing. I might be at an advantage here as I can read and somewhat understand the horrible Slavic tongue and get more of said background but in essence the translation has a sort of mythic feel that Homeworld aspired to without the boring wait. It's very visceral and action-packed and the background is fitting - you're guiding a guy that's some kind of savage motherfucker through and through from his first swing of a stone club into his rival's head in the training ring to his Conanesque ascension to the head of a bizzare Ottoman empire that has lost its own history and knows only the Koran and the clash of arms - but if that's not your thing and you just want to scalp your fellow ragheads in the arena or kill horrid alien beasts with cannon-fire, chinese rocketry, thrown blades the size of surfboards, and bloody swings in melee that's cool too.
Comes complete with titles based on player behavior ('the merciless' etc for killing opponents rather than letting them retreat, 'the slayer of beasts,' 'the peacemaker,' etc are characteristic-related and there's a heap that relate to performance), and magic gems looted from beastly enemies to slot into weapons to make them do more/different kinds of damage (set your enemies on fucking fire and watch their machines fail, or repay their investment in metal armor with electroshock crystal damage, or make them choke on poison).
Maybe if it becomes an instant hit and people want more of the history of the murderous barbaric fucks as written on the game website in Russian I'll try to translate it just for Caltrops. |
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