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by fabio 08/21/2012, 7:22pm PDT |
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TF2 was probably their best result, but they had a tried and true ancient mod to work off of. Even then they flubbed a lot of things, mostly keeping 2fort (a map entirely dependent on every class having grenades) and release Demo Man being stupidly overpowered. It took them a little too long to fix that, and it wasn't long before they started ruining it with MMO crap. Enough has been said about the complete trainwreck of unlocking new items. I have yet to see a more asinine approach to new content.
L4D blew everyone away the first co-op playthrough. After that, you saw the cracks and the whole thing fell apart. It was balanced around the playtesters who had never played a FPS before. It was impossible to lose Normal mode, Advanced was still too easy, and Expert was flat out stupid. No middle ground at all. People found glaring exploits in the first five days that no competent tester should have missed: hiding under the helipad ramp, unlimited melee swipes, the Smoker being completely useless (a zombie designed to break up the survivors that only worked if they were already broken up). It took them months to get around to blocking the ramp with a crate, implement melee stamina that was still too generous, and to this day the Smoker is still useless. Versus mode difficulty was locked to Normal, and when a console command was discovered to set difficulty, they shut it down because people were having too much FUN.
Enter L4D2 that tried to fix versus mode by introducing 2 new zombies designed to break up groups, but not only did they keep the Smoker (and the now obsolete Hunter), they introduced the Jockey, a brand new zombie with the exact same function that was just as useless. Versus difficulty was still locked, and you BETTER love the arbitrary forced rotation of infection modes. The best change they ever made was enabling the original maps and characters.
I'm not too confident these guys can pull off DotA 2. |
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