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by Oom Shnibble 04/21/2012, 8:43am PDT |
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After getting a basic top down shooter done I find I have the momentum to make something a little more meaty.
The end goal is to make something akin to Apogee's old top down story based game called Solar Winds.
To do this I'm creating the skeleton of the game.
So far I have a dynamic menu structure in place. I'm also using binary serialization and reflection to create a base object that will allow me to persist objects. I can basically load and save the world.
Probably the most intersting thing is the quest chain framework. Each quest has a list of prerequisites (Quests that either need to be completed or triggered to allow it to be triggered). There is also a trigger which is linked to a player interaction state (Landed, destroyed, communicated, etc.) on an object. What this means is that if a player interacts with an object the object notifies the questlist which then triggers the quest linked to that object if it meets the prerequisites. A similar action happens for success triggers. A quest also has a reward object and trigger and success text associated with it.
Of course all objects, menus and quests are defined in XML which is embedded in the application so creating quests and objects is a really simple affair.
I'm trying to think whether I want to keep it more of a story based game or incorporate elements of trading but the story I have in mind is kind of a Wall-E story of a lone droid exploring an almost empty area of the galaxy trying to figure out what has happened with only sporadic encounters with automated defences and non-advanced civilizations. |
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Oom Shnibbles Game Dev Diary Part the First. by Oom Shnibble 04/06/2012, 1:33am PDT 
Watch this when you feel like quitting. by Mischief Maker 04/06/2012, 1:52am PDT 
Thank you for the words of inspiration by Oom Shnibble 04/06/2012, 5:12am PDT 
Oom Shnibble's Game Dev Diary Part the Second by Oom Shnibble 04/06/2012, 5:30am PDT 
That looks just like an enormous NT by Wang! Pay attention! 04/06/2012, 1:24pm PDT 
Re: Oom Shnibble's Game Dev Diary Part the Second by Souffle of Pain 04/07/2012, 8:30pm PDT 
C# is not like C. by motherfuckerfoodeater 04/07/2012, 11:32pm PDT 
Yes, C# is better by Entropy Stew 04/08/2012, 7:08pm PDT 
Java lives again in the world of Android development, though. NT by Fullofkittens 04/08/2012, 7:20pm PDT 
Re: Oom Shnibble's Game Dev Diary Part the Second by Oom Shnibble 04/07/2012, 11:46pm PDT 
Re: Oom Shnibbles Game Dev Diary Part the Third. by Oom Shnibble 04/08/2012, 1:02am PDT 
Oom Shnibble's Game Dev Diary Part the Fourth aka, I DID IT! by Oom Shnibble 04/10/2012, 11:28am PDT 
x - quits the game. -nt- NT by Oom Shnibble 04/10/2012, 11:30am PDT 
Downloaded! Will tell you how it runs first chance I get. NT by Ice Cream Jonsey 04/11/2012, 7:23am PDT 
BUMP by Ice Cream Jonsey 04/19/2012, 9:07am PDT 
Re: BUMP by Oom Shnibble 04/19/2012, 12:43pm PDT 
How depressing by Arbit 04/19/2012, 11:23am PDT 
Oom Shnibble's Game Dev Diary V2.oh by Oom Shnibble 04/21/2012, 8:43am PDT 
Re: Oom Shnibble's Game Dev Diary V2.oh by Mr. Kool 04/21/2012, 5:46pm PDT 
Re: Oom Shnibble's Game Dev Diary V2.oh by Oom Shnibble 04/21/2012, 11:20pm PDT 
Oom Shnibble's Game Dev Diary V2.1 by Oom Shnibble 04/28/2012, 3:37am PDT 
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