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by Eyo 03/11/2005, 1:33pm PST |
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Welcome to the future.
Selected quotes below!
article wrote:
Officials from Electronic Arts are have internally announced a change in the company’s overtime policy, which will see some workers begin to be paid for work done outside their normally contracted hours.
Oh MAN, the blogosphere notches down another glorious victory! See this, Creexul? You're at the spearhead of a new world power!
article wrote:
According to an internal email sent company-wide by Rusty Rueff, EA's director of human resources, and reported by the San Jose ercury News: "The employment environment at EA was built to allow you flexibility as professionals, with the expectation that time on the job could be managed without watching the clock. Unfortunately, labor laws have not kept pace with this spirit of entrepreneurialism, innovation and creativity."
Labour laws. The number one threat to entrepreneurialism, innovation and creativity.
article wrote:
[after putting aside Atlas Shrugged] he continued: "Hourly compensation marks a profound change in the entrepreneurial culture of EA and Silicon Valley. It will come with trade-offs. The newly overtime-eligible employees will have very structured work days and structured work hours."
The trade-off for working reasonable hours and getting paid overtime is having structured work days and structured work hours. I feel as if this guy is communicating to other people through some sort of psychotic dimensional rift on the other side of which this actually makes sense.
article wrote:
The price for overtime payments for those specifically targeted EA employees, however, is that those workers will no longer be eligible for options or bonuses.
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Electronic Arts has always maintained that it works well within the accepted norm of the games industry, with a bonus range from 5 to 30
5 to 30 percent of your salary paid at the end of a two year project, OR... a life! I think they're overestimating the attractiveness of their bonus solutions. |
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