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by WITTGENSTEIN 08/26/2011, 4:57pm PDT |
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1. Wall-Punch. OHHH YEAAAAHHHH!! Apparently the sewers are filled with weak walls stocked with shitloads of guns and ammo. It pays for itself within an hours' play. I was a bit disappointed by the contextual Robocop-wall-smash-and-neck-snap though. Only was useful a couple of times.
2. Without either A. EMP Shielding (3rd in the Dermal Armor upgrades) or B. A really high jump you will suck shit against the second boss.
3. In fact, the entire dermal armor tree is recommended, or the entire cloaking tree. Combat in this game is really punishing compared to the first game and the health-regen takes forever to kick in.
4. Stealth Aids (NOT Cloak) and Vision Aids are worthless wastes of space if you are not retarded.
5. Invest in maxing out your energy regen before you go for extra cells. The regen only affects the first cell, so if you're not constantly eating chocolate cyber-bars to top off your energy they are a fucking waste. Bullshit if you ask me.
6. Fortify Node is next to worthless. Stealth Hack is useful up to a point. If you want money, max out your hacking tiers.
7. Enhanced Reflexes. Being able to sucker punch two guys instead of one is awesome, especially since the game loves scripted conversations between two guys standing around for 2 minutes so much.
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