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by jeep 08/02/2011, 7:57pm PDT |
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I keep seeing this statement over and over, this time from Gamasutra:
Dragon Age II was released in early 2011, delivering a new story that expanded on the original's rich game world. However, the game represented a departure from its predecessor, in a narrative sense. BioWare decided to ignore its own blueprint for success with Dragon Age II.
It's different from DA1 but it really is just BG2's structure over again: the central city with different neighborhoods, a few outside regions to travel to/from and do quests, and a main quest that would change how people dealt with you, and that you could just ignore for a while.
The difference is the scale, BG2 is a fucking huge game, but DA2 even with DLC isn't. It isn't that big and there's a lot there that makes it feel small: the repeated caves especially, but having to do quests in the same alleys over and over in the city doesn't help. The dungeon crawl side quests in BG2 like the slaver's ship or the mage's sphere are themselves big and mostly different from each other (there's a couple planar hellscape things that get reused). Maybe by jumping from that old infinity engine 2d iso view to the new 3d view they made it so repeated graphics were more noticeable?
Anyway I wanted to play Mass Effect 2 again right after I finished it the first time and it was still fun. I started a mage character for DA2 after I finished it the first time but I only got a couple hours in and will probably never play it again. I can't even think about going through that tedious fucking opening again for DA2.
/jeep/
...also SF is pretty cool, I like it better than LA so far |
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