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by Jerry Whorebach 01/28/2011, 3:10pm PST |
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Jerry Whorebach, last weekend wrote:
It's much easier for me to get invested in the fantasy of owning an enchanted HeroQuest set than the fantasy of actually being some big fucking hero.
J. Shea, today wrote:
So, To Sum Up:
1) The character cares about things in-universe because they're happening to the character. The player cares about things in-universe in a detached or isolated way - at best sympathetic, at worst sociopathic.
2) This divide means that players and characters make decisions for different reasons - even if both have a reason to do things in "the most optimal way", the different factors mean that "optimal" results in a different set of choices.
3) One way around this is to make the character the same as the player, sharing the same limitations on sensory information and the same disconnect from events. This explains the player's decision-making process in-universe, because they're a powerful, untouchable being whose whims determine their course of action.
Cf. my implied actual protagonist of Diablo: the powerful, untouchable, fictional me (hi guys!) navigating his little fantasy man around a wicked awesome gameboard. I'm roleplaying on such an advanced level that, to the casual observer, it looks like I don't EVEN give a shit 8) |
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