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by Lizard_King 11/02/2010, 4:40am PDT |
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translated interview
KI: It's because there was no competition before. For example, in the game industry 20 years ago, no matter what kind of game you made, you could sell 200 or 300 thousand copies. If you even made a decent game, it'd sell 500 thousand or a million copies. But those days are over.
4G: Why's that?
KI: For one, competition has intensified, and furthermore, players have gotten "used to" games. To use a simple analogy, any kind of erotic picture will turn on a middle school student, right? (laughs) Oh, but it's not like that so much anymore...
KI: I got the impression that the Inafune brand was the worst-handled within Capcom. Say you had a beautiful younger sister, and of course other people would say, "Your younger sister is pretty. It must be nice to live with her." But then maybe you look at her and think she's rather average? It's kind of like that. (laughs)
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