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by Rafiki 09/20/2010, 5:53pm PDT |
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The Zombie Island of Dr. Ned
This suffers the same problem as the main game. It's fun at first, then starts to drag. It's a smaller scale mission-based expansion like the main game. Huge hordes of zombies spawn over and over throughout the game giving you plenty to shoot at and providing a more frantic feel, but goddamn does it get tedious by the end. By the end of the game I was just impatiently shooting everything in its stupid fucking face so I could hurry up and be done with the DLC already.
The core gameplay is fun - insofar as shooters are fun - but not fun enough to be so relentless over such a long period of time. The guns aren't radically different to be that exciting. Enemies are dumb and bosses are just larger versions with more hitpoints. Backpedal and strafe until they're dead. If they have to resort to puzzle bosses I'm cool with that, at least it would mix things up a little.
They also included an idiotic grinding quest. That's the one thing Borderlands had going for it as an RPG: no grinding quests, but they go and fuck it up in the worst way. There's a quest to collect zombie brains. You get zombie brains by killing zombies with a headshot. Brains drop regardless of whether you have the quest, so from the very beginning of the DLC brains are dropping all over and you can collect them, but you have no idea why. Nothing leads you directly to the quest, you can just happen upon it in one area. We went through the entire DLC without getting the quest, collecting hundreds and hundreds of brains, and then finally somebody Googled it and the quest was in an area we walked by. And you know what? COLLECTING BRAINS BEFORE YOU GET THE QUEST DOES NOT COUNT TOWARDS THE QUEST. Oh, god, yes, please, let me go back and kill zombies for hours just to complete a stupid grinding quest. Fuck you.
Mad Moxxie's Underdome Riot
Co-op arena combat. 3 arenas. We did the first one, which was 25 rounds. Enemies spawn in each round, and sometimes there's random modifiers like enemies do more damage, your shields are disabled, or certain guns do more damage. After 5 rounds you get a pile of random guns as a reward.
The enemies are too boring for this to be any fun, so you quickly settle in on the same strategy until you get bored and decide to run out in the middle of the crossfire for something to do. So we quit and started General Knoxx's Armory instead.
The Secret Armory of General Knoxx
Don't know yet, not done! It's a mission-based expansion. Ok so far, but will probably end up like the rest of the game. |
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Super Mario Galaxy 2 by Rafiki 09/20/2010, 10:39am PDT 
Super Quick Hook (iPhone) by Rafiki 09/20/2010, 10:53am PDT 
Borderlands DLC by Rafiki 09/20/2010, 5:53pm PDT 
Bioshock 2 by Rafiki 09/20/2010, 6:37pm PDT 
Re: Borderlands DLC by Mr. Kool 10/31/2010, 5:48pm PDT 
Re: Super Quick Hook (iPhone) by Mysterious Stranger 12/20/2010, 7:34am PST 
That was me :( NT by mark 12/20/2010, 7:35am PST 
Hey, who wants to know my opinion on perfect scores? Anybody? by Jerry Whorebach 09/20/2010, 12:07pm PDT 
All reviews should include a description of enemies and controls. NT by Eldjotnar 09/20/2010, 1:52pm PDT 
If it were on a curve like that, half the games would score less than 50. by Fullofkittens 09/20/2010, 4:48pm PDT 
It depends. They could still claim to only review the "most promising" titles. by Jerry Whorebach 09/20/2010, 5:23pm PDT 
They're talking about scores again on GAF but I don't want to register by so I'll just put this here. 10/30/2010, 10:02pm PDT 
Re: Super Mario Galaxy 2 by alastair 12/10/2010, 7:54pm PST 
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