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by Mr. Kool 02/28/2005, 11:09am PST |
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Act of War
Dale Brown, the Dean Koontz of military fiction, wrote the story and and bland C&C, RTS combat ensues. The only thing to differentiate this is the resource system is based on oil and hostages. There isn't any oil to harvest in the demo, but if you almost kill the enemy soliders, they surrender and you can capture them for money.
You get one mission and can only build basic soldiers, snipers w/ .50 cal. rifles, drones with hellfire missles and the future equivalent of F-18's. The easiest way to beat the mission is to send 20 aircraft to clean out the final objective. Rather boring and simple gameplay (a fancy Generals clone), but well presented.
Splinter Cell: Chaos Theory
More of the same. I only played the first SC, but the demo allows for usage of all the cool acrobatic moves that were useless in the first game. Creeping around and shooting guys in the head is all that's needed for this short demo. The only reason to purchase this when it comes out is for the multiplayer, spies vs. mercs.
Star Wolves
Homeworld meets Privateer/Tachyon: The Fringe. A small space mercenary group takes missions for money, upgrading their individual fighters and mothership. The demo has three missions to it and you can upgrade your pilots' skills by purchasing perks with their accumulated XP.
Once you are in "base" mode you can do all your shopping and take the next mission. The game will then throw you in the mission space, where you can't save your progess: not even an autosave or checkpoints. I have no idea how the full version will work regarding missions, where Mechwarrior Mercenary/Commander and Privateer were well paced.
The game plays like Homeworld, but in dogfights you can assign wingmen to purely defend/attack/repair/jam missiles. Your cap ship is pitiful until upgraded with decent guns. Overall this game seems fun and simple, let me know if anyone can beat the third mission.
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