Forum Overview :: Gamerasutra
 
Re: On a panel for PAX in Seattle, September 3rd by Mischief Maker 08/19/2010, 12:47pm PDT
Ice Cream Jonsey wrote:

Good stories are not always good games


This is also a response to that Bluebeard post of Jerry's.

I'm rather annoyed by this argument that many types of stories cannot a game make.

Lemme take a moment to spoil the story of Knights in the Nightmare, the best game on the Nintendo DS. I finished it a while ago and was absolutely blown away, not just by the fun original gameplay, awesome soundtrack, and gorgeous visuals, but also by the story. Not only was this a japanese game with no child protagonist, odious comic relief, 1-dimensional characters who follow their single character trait past the point of insanity, falling-anvil-subtle morality message, secret villains motivated by pure nihilism, or any of the other calling cards of anime, but it turned out to be a video game inspired by King Lear!

I don't just mean a game with a bunch of King Lear-themed cutscenes attached; King Lear informs the gameplay. You're a deposed King wandering your former kingdom coming face to face with the ghosts of your past and your own sins and failing. In KitN this is literal, you're the ghost of a murdered king wandering your now-monster-infested kingdom, when you are attacked by monsters you defend yourself by reanimating the ghosts of dead knights and warriors to fight for you. After a battle, you see a snippet of memories from the knights who fought for you. At first you're fighting with young low-ranking knights who worship you from afar as the good king who is arranging a marriage of his son to their bitterest rivals ending a long and costly war. The mechanics of the game give individual ghosts un-refillable vitality so eventually they wear out and get replaced by newer, higher level ghosts you come across in your journey. So you move from low-ranking recruits to close friends and confidants, but then the game starts having you dredge up other ghosts, ghosts of people who were oppressed by your kingdom, ghosts of your enemies, you start to hear your King's story from different and unflattering angles. Eventually you learn that your supposedly great King was in many ways a fool and a failure, his lover a spy sent by his enemies to manipulate you into marrying your son to the princess of your enemies because your enemies were losing. I'd call this game the japanese planescape.

And would you ever in a million years think of King Lear as a great starting point for a video game? It not only makes for a refreshingly original backstory for the game, it takes the gameplay in completely new directions that leave the professional reviewers baffled.

I'm going to make the argument that the Ebert-parroting notion that only a limited supply of story archetypes make for good games is fundamentally flawed. I will make the argument that the handful of dominant video game genres fit certain stories better than others. Of course every First Person Shooter is going to be Aliens, that's the perfect story for those games. Of course every Dungeons and Dragons game is going to be samurai Tolkien. It's the market's reluctance to experiment and branch out into new game types that's keeping their stories moribund.
PREVIOUS REPLY QUOTE
 
I'm going to be speaking on a panel at PAX East by Ice Cream Jonsey 01/20/2010, 11:42pm PST NEW
    PURPLE TIE by up with pod people 01/21/2010, 10:15am PST NEW
        I was going to mention this tie also by laudablepuss 01/21/2010, 10:22am PST NEW
    BABABOOEY BABABOOEY BABABOOEY JHOH CABLE'S PENIS NT by ICJ at PAX 01/21/2010, 12:40pm PST NEW
    "Haha, Mac Hall Complaints Department. That IF speaker runs such an edgy forum" by PAX attendee 01/21/2010, 1:23pm PST NEW
    The Wyvern Theater? Really? :( NT by The Gaijin 01/21/2010, 10:24pm PST NEW
        Yeah, I did this when I saw that: by Ice Cream Jonsey 01/23/2010, 10:59pm PST NEW
    Is there going to be a number we can text to vote for you? by Jerry Whorebach 01/22/2010, 8:42pm PST NEW
        Does anyone have an example of a good panel, for these sort of things? by Ice Cream Jonsey 01/23/2010, 11:02pm PST NEW
            Why do those Cables hate Tycho and Gabe so much? They donate to children. =( NT by Probable question-asker. 01/23/2010, 11:14pm PST NEW
                Something to do with us being inhuman monster retards. :( NT by Jhoh Creexul (custom software) 01/24/2010, 12:50am PST NEW
                they donate to children, then the children die, COINCIDENCE? NT by irony 01/24/2010, 11:45am PST NEW
            I have an idea, a slideshow of Fabio's pa shoops. :3 by Jhoh Creexul (custom software) 01/24/2010, 12:51am PST NEW
            If it's like a seminar... by N 01/24/2010, 9:55am PST NEW
                This is perfect. Thank you. NT by Ice Cream Jonsey 01/24/2010, 10:56am PST NEW
                    Re: This is perfect. Thank you. by The Gaijin 01/24/2010, 11:38am PST NEW
                        Re: This is perfect. Thank you. by Jhoh Creexul (custom software) 01/24/2010, 11:46am PST NEW
                            Re: This is perfect. Thank you. by The Gaijin 01/24/2010, 1:41pm PST NEW
            the main thing on a panel is you're only as good as your moderator. by up with pod people 01/24/2010, 11:31am PST NEW
    UPDATE: I spoke on a panel at PAX East by Ice Cream Jonsey 03/27/2010, 12:17am PDT NEW
        Was there a Q&A? Did you get asked questions? Were they dumb? NT by Fortinbras 03/27/2010, 1:26am PDT NEW
        When's the movie drop (the fif maybe?)? NT by Jhoh Creexul (custom software) 03/27/2010, 1:40am PDT NEW
        Re: UPDATE: I spoke on a panel at PAX East by motherfuckerfoodeater 03/27/2010, 2:37am PDT NEW
    On a panel for PAX in Seattle, September 3rd by Ice Cream Jonsey 08/15/2010, 11:57pm PDT NEW
        PAX 2010: Jonesy sells out NT by Liked Caltrops before it sold out 08/16/2010, 5:41am PDT NEW
        Re: On a panel for PAX in Seattle, September 3rd by Mischief Maker 08/19/2010, 12:47pm PDT NEW
 
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