Forum Overview :: Are Games Art?
 
Avadon Developer Diary #1 - Where Ideas Come From by Jerry Whorebach 06/03/2010, 4:40pm PDT
Jeff Vogel wrote:

About three years ago, I saw that the Avernum and Geneforge series were drawing to a close, and I needed to come up with something new. This was, of course, both exciting and terrifying. Coming up with an idea that will determine the course of years of your life (and possibly put you out of business) is a stressful process.

About this time, my wife and I went to see a Hungarian one-act opera called Bluebeard's Castle. I am normally not a fan of opera. Exactly the opposite, in fact. But some friends had cheap tickets, and we had babysitting, so, you know, whatever.

And what was it like? Well, I will quote Wikipedia.

"The basic plot is loosely based on the folk tale of Bluebeard, but is given a heavily psychological reworking—some would say psychoanalytic or psychosexual"

So you know it was a totally fun time. As far as I'm concerned, an evening out is a failure if it doesn't involve the word "psychosexual."

Anyway. The opera is about Bluebeard, this incredibly scary guy who lives in this huge, dark castle. He brings home his new, young, pretty wife and is showing her around. His castle has seven doors, and he unlocks and opens them for her one after the other. Each door looks out onto some cool room or vista. Some open onto treasures. Others onto subterranean realms. Or far-away lands. (So this is already sounding like a Paper Mario game.) When each door is opened, they sing about it. At length.

So then they get to the last door. Bluebeard refuses to open it. His wife begs for him to. He refuses. This goes on for a while. Finally, Bluebeard gives in and opens the door. Bluebeard's other wives (!) walk out silently. They take his new wife and pull her through the door, which closes behind them. Bluebeard sings about how sad he is. Opera ends. Very psychosexual.

So I'm sitting there watching this, and what I'm thinking is this: Who is this Bluebeard guy? He's very powerful. Very rich. Has a castle full of magic doors. He mentions how he has great influence with the court. What's his deal? Where did all that wealth come from? What does he use those portals for? What is his day job?

And here was my idea. He's a warrior. Or an assassin. Or a spy. He can go wherever the king wants, and do whatever needs doing. Something needs to be found out? Some rebel needs to die? That's what Bluebeard does, and he is well paid for it.


They're trying to do an opera and this FUCKING guy is sitting there daydreaming about Boba Fett. This is a good example of how not only are games designers not artists, they actually leech all the art out of anything they come in contact with. Any kind of actual artist, you tell them to make some art inspired by Bluebeard and they'll at least make a go of it. But give the same instruction to a room full of games designers and you'll get nothing but Boba Fetts as far as the eye can see. "My Boba Fett has a railgun" says John Romero. "I ruined mine can I have another one" says George Broussard.
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Avadon Developer Diary #1 - Where Ideas Come From by Jerry Whorebach 06/03/2010, 4:40pm PDT NEW
    Frontpage this shit, ICJ! NT by Mischief Maker 06/03/2010, 5:35pm PDT NEW
    The problem with games is that they actually have to function by Entropy Stew 06/04/2010, 4:23pm PDT NEW
        Oh yeah, Miyazaki by Entropy Stew 09/06/2019, 1:58pm PDT NEW
    ~blank bump~ NT by Mysterio 08/24/2019, 6:24am PDT NEW
 
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