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by Ice Cream Jonsey 05/13/2010, 7:28am PDT |
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laudablepuss wrote:
Thanks! My brothers and I remember it fondly, of course, but wow that's primitive. It reminds me of the one thing I didn't like about the reboot: when several items are brought together in the original, stuff starts to blink. You can pass through solid objects (like dead dragons and items) and it becomes hard to kill live dragons since the sword can pass through them without touching them.
This book, (Racing the Beam by Montfort and Bogost) does an amazing job explaining exactly why there was flickering in Atari games, but also why there wasn't any flicker in later games like Pitfall!.
In fact, thinking about Adventure ... I don't understand how the game kept track of the location of the various objects. There was 128 bytes of RAM available on the 2600. Adventure would have to store the board number and x,y position of each of the dozen-or-so things in the game in that space. I guess it doesn't have to store much else than that, but still. This is exactly the sort of thing Racing the Beam tells you, so I should re-read that part, too.
ICJ |
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