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by Horrible Gelatinous Blob 03/23/2010, 4:31pm PDT |
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Mass Effect 2, or How I Learned to Stop Worrying and Love My Inner FABIO
Mass Effect 2 plays more like a action spinoff of Mass Effect than a direct RPG sequel: the complicated, fiddly bits from ME1 -- weapon modification, detailed character skill customization, inventory management -- are removed entirely and replaced with a newfound emphasis on combat. It's not necessarily a bad decision; ME2 is an excellent game. But if ME1 is Alien, then ME2 is definitely Aliens: an equally valid action-oriented take on the universe of the more cerebral original.
Mass Effect 2 plays a lot more like Gears of War 2 than Mass Effect 1. The emphasis is now on cover, as opposed to weapon heat management and power cooldown. The missions consist of you and two teammates racing through a variety of setpieces, taking cover periodically as you eliminate each group of enemies you come across. All powers share a single global cooldown per character, resulting in each skirmish boiling down to timing attacks between enemy gunfire. Occasionally you'll face enemies that demand heavy weapons to destroy; depending on your upgrades, these can either be simplistic or maddeningly frustrating.
The decent teammate AI from the first game is even better in the second. Your team members will use their powers appropriately and liberally, while maintaining a healthy respect for their own lives. The only times I saw teammates die is when they were clearly the wrong choice for a given mission (tech expert against Collectors or vice versa) or when I intentionally sent them into a killzone. If anything, they're conservative to the point of aggravation; a teammate refusing to leave cover to shoot in the back a krogan who's charging me is grounds for court-martial and summary airlocking on my ship, soldier.
The Paragon and Renegade paths are back, although it'd be more accurate to call it Pussy and Awesome scale. BioWare even acknowledges as much when you recruit Jack, having her respond to your Paragon offer to join your team with "Shit, you sound like a pussy." I sympathize for BioWare's writers, because it's impossible to make the Paragon path half as interesting and entertaining as the Renegade path when the Paragon can't punch mouthy broads for their disingenuous assertions or toss someone out of a millionth floor window like space Jack Bauer.
Calling the story an "epically gay space opera" is demeaning, but by no means is it inaccurate. I like my space operas gayer than nine dudes blowing ten dudes, and ME2 meets that incredibly gay standard. You've got the hero resurrected, followed by one of my favorite tropes: getting the team back together. The characters are a lot more fun and memorable than in ME1 (with the exception of Wrex; Grunt is definitely a step down): you've got tortured snake assassin guy with eidetic memory, you've got flat-chested angry punk slutmonster, you've got genetically enhanced ass 'n titties, and you've got a romanceable space gypsy geek chick. Hell, they even gave Garrus a personality. That couldn't have been easy.
One of the downsides to the drive towards simplification is that your Shepard no longer feels like s/he's uniquely "yours" anymore. With only four areas to put points into, the largest differentiation is in the class you choose for your Shepard at the beginning. One of things that I really enjoy about western RPGs is getting my hands dirty with character stats and attributes, and Mass Effect 2 takes that away from the player. I can't muck about with min/maxing or weapon specialization anymore, and that lessens my investment in the character.
Likewise, loot is all but eliminated from the game. You'll receive a few in-story weapon upgrades, with a few more available via optional side missions and to purchase from vendors. The hacking minigames are just as easy and pointless as they were in the first, although more organically integrated within the atmosphere than the "hit the flashing button" style of the first. Hacking is almost exclusively limited to acquiring money now, and you'll need every cent that you can lay your hands on.
The economy of ME1 has been ripped out entirely, with a very limited substitute replacing it. You're paid a salary at the end of every mission, and along with the money you find in-mission, this represents the entirety of your income. There's no selling salvage or obsolete equipment for cash, there's no selling excess minerals for cash, there's no selling period. Choose your purchases according to what your play style and character class need and time them carefully, because there's no takebacks and there's no grinding for cash in the traditional sense.
There's a big thick line drawn to obtain the optimal ending in ME2, and the player deviates from it at his peril. Fail to max out your Paragon/Renegade meter on schedule and you'll lose a crewmember's loyalty at a crucial point, making them almost certain to die in the final assault. Dawdle on the journey to rescue your crew and they'll all die. Don’t perform the mining and excavation you need, and you won't be able to access the ship upgrades needed to keep you alive. When it comes to keeping everyone alive through the end, there's a single sequence of correct decisions: miss one, and chances are a teammate will pay with his or her life. I can see the appeal in that for some people, but personally I'd appreciate more flexibility in the final determination.
If anything, I suspect that BioWare's upcoming MMO Star Wars: The Old Republic will derive much of its combat and balancing from ME2's system. Mass Effect 2 is a great fucking game -- I finished it three times, each playthrough more compulsive than the last -- but it's not really a RPG. Borderlands is more of a RPG than ME2; it has a talent tree, individualized weapons skills, and a variety of loot. My disappointment with ME2 doesn't come from its objective quality, but rather from my subjective expectations and desires. The things I've taken for granted for so long in western RPGs are gone, and I genuinely miss them.
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Mass Effect 2 review first draft by Horrible Gelatinous Blob 03/23/2010, 4:31pm PDT 
this is the best review for ME2 on this site so I have nothing to add to it NT by irony 03/23/2010, 4:48pm PDT 
Yrp if I was going to say anything about ME2 it would just be what Toom said. by Jhoh Creexul (custom software) 03/23/2010, 5:08pm PDT 
Holy shit. His mind is still broken. by FABIO 03/23/2010, 5:37pm PDT 
U ARE LIEK A BAYBEE; MAYKEENG NOIZE, DUN NO WUT TEW DEW by Horrible Gelatinous Blob 03/23/2010, 6:52pm PDT 
Here's your recovery program by FABIO 03/23/2010, 7:06pm PDT 
Some people say that FABIO is bad at posting by Horrible Gelatinous Blob 03/23/2010, 7:16pm PDT 
Small Note: Bioware Austin didn't make Mass Effect 2 NT by Fortinbras 03/23/2010, 7:03pm PDT 
awesomabulous by up with pod people 03/23/2010, 7:20pm PDT 
Re: Mass Effect 2 review first draft by Lizard_King 03/23/2010, 7:52pm PDT 
Re: Mass Effect 2 review first draft by Horrible Gelatinous Blob 03/24/2010, 12:28pm PDT 
Re: Mass Effect 2 review first draft by Fortinbras 03/24/2010, 2:21pm PDT 
Screenshot by E. L. Koba 03/23/2010, 10:54pm PDT 
Might I go with this? Or is there a second draft? NT by Ice Cream Jonsey 03/31/2010, 10:46pm PDT 
On the mainland for two weeks. I'll post another revision when I get back. NT by Horrible Gelatinous Blob 04/02/2010, 8:32am PDT 
But before he could post his Mass Effect 2 review HGB was eaten in a tragic NT by Jurassic Park accident 04/16/2010, 5:57pm PDT 
Mass Effect 2 review second draft, probably needs a third by Horrible Gelatinous Blob 04/16/2010, 2:09pm PDT 
Mass Effect 2 review third draft, ready for proofing by Horrible Gelatinous Blob 04/26/2010, 4:54pm PDT 
Suggestions by Jerry Whorebach 04/26/2010, 7:26pm PDT 
Jerry Whorebach's stupid posting spree continues NT by the summary 04/26/2010, 7:32pm PDT 
he axt fo proofreadin NT by got a troofreadin 04/27/2010, 12:54am PDT 
Hey. HEY!! I need something from people. by Ice Cream Jonsey 06/26/2010, 7:12pm PDT 
I played the pc version demo and it runs pretty good so I'm gonna buy it someday NT by Sword of Justice 06/27/2010, 12:13am PDT 
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