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by Fussbett 02/14/2005, 3:02am PST |
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There is a puzzle in this game, I shit you not, where you have to protect a crate. An escort mission where you must deliver a crate to a destination unharmed. The best of all worlds! It would only be funnier if it happened in a minecart.
Fortunately, that's the one real weak point and the rest of the demo is good. God of War looks like it will actually fullfill the promise that Rygar failed to deliver upon. Flinging around flashy fun chain weapons, comboing up on countless hapless enemies, and ripping the wings off winged creatures. The invisible walls and magic forcefields are forgivable when there is fun to be had ahead and I'm not wandering aimlessly. I can't see why fans of DMC, Ninja Gaiden, and Rygar (HA HA HALORLZ) wouldn't enjoy this.
On the demo disc is a weird plea from the developer, masquerading as a "behind the scenes" video. It kicks off with the designer saying that the game will have great sales, and ends with the designer begging me to "get behind the game" and lend the demo disc to my friends to work up the buzz. Just like anyone else, I like to help out SCEA as much as I can (when I'm not handing out flyers to advertise local punk bands and my indie music zine) but beyond this warm review, they can't expect any more out of me. Goddamn bloodsuckers. Unless they send me stickers! |
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