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Forum Overview
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Mischief Maker's Maker's Mark
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by FABIO 10/08/2009, 11:39pm PDT |
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It doesn't seem so much like a tower defense game as one of those old vibrating football tables where you hope your players shake to the other side. Set up your pieces which doesn't matter much since they'll just shake apart randomly and bump into each other anyway, then flip the on switch and pray.
There are plenty of ship/module balance issues, but they don't even register against the big picture. The real problems are control and feedback. As far as control goes, you spend a big chunk of your time trying to juggle through pre-battle voodoo AI commands and you'll still never get even a fraction of basic RTS functionality. Flanking is nearly out of the question, you must go through the TANK TANK TANK ships before you can get to the rear NUKE NUKE NUKE fragile torpedo frigates.
This wouldn't be much of a problem if it drew on the strengths of tower defense games: an ongoing puzzle of increasing pressure demanding thinking reflexes. That's sunk by the lack of any meaningful feedback. You get almost zero information on what enemy ships are armed with. Are those projectiles torpedoes, missiles, plasma, or decoys? Are those rays beams or lasers? Are his fighters not dying because they're too fast for me to hit or because their armor is absorbing everything? Beyond rare standout effects like ECM beams, you can't tell what you are or were up against with mounds of guesswork that borders on forensics, followed by time consuming retry after retry to see which module finally breaks through the enemy's completely hidden stats. Hiding everything isn't a cerebral challenge; it just turns it all into time consuming trial & error.
Imagine a tower defense game with hundreds of possible enemy types with only a big question mark to represent every one. It's up to YOU to figure out which wave is which by trying to study which one of your dozens of towers damages them, except the health bars are hidden too. Sit through the 5-10 minute battle playback and try to spot the tells. There's no way to speed up the playback beyond 4x (not fast enough) or just auto-resolve, and the lack of a rewind button means you have to restart if you miss something.
Imagine an MMO where you never saw enemy lifebars, damage results, or lasting effects.
Why couldn't you have real time control? Or turn based? Why couldn't you purchase ships and have them warp in throughout the battle like a tower defense game so it could be more than a non-interactive playback? Why can't you see the enemy ships' modules or at least their life bars? It could have been a great little mini-RTS. It could have been turn based game that rendered Master of Orion forever obsolete (but not the delightful tax forms of Gal Civ 2). It could have been a great tower defense game. Instead it's none of those. You honestly spend two-thirds of the time trying to reverse engineer information that should be readily available in the first place and the other 50% on trying to set up formations & commands that the AI won't completely fuck up.
It needs a major reworking. It's not interactive enough to qualify as a strategy game, and too pointlessly obtuse to pass as a puzzle game. Pick one and go with it. |
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Mischief Maker's Indie Roundup: The Reboot by Mischief Maker 10/01/2009, 7:08pm PDT 
Re: Mischief Maker's Indie Roundup: The Reboot by FABIO 10/01/2009, 9:48pm PDT 
Bummer. by Mischief Maker 10/02/2009, 9:54am PDT 
huh by FABIO 10/02/2009, 6:01pm PDT 
frontpage plz NT by Zsenitan 10/02/2009, 9:55am PDT 
Grat Space Battles by FABIO 10/06/2009, 10:56pm PDT 
Tenative thumbs down (unless I'm missing something?) by FABIO 10/08/2009, 11:39pm PDT 
Unfortunately you're not by Mischief Maker 10/09/2009, 8:06am PDT 
Ender's Game spoilers in MM's post!!!! And mine. by Arbit 10/09/2009, 9:38am PDT 
Well ... that's just sci-fi, right? by Worm 10/09/2009, 10:53am PDT 
Re: Well ... that's just sci-fi, right? by Zsenitan 10/10/2009, 4:52am PDT 
ACTUALLY LET'S HAVE AN EXCERPT by Zsenitan 10/10/2009, 7:01am PDT 
Re: Ender's Game spoilers in MM's post!!!! And mine. by Ice Cream Jonsey 10/09/2009, 12:01pm PDT 
on sentient humans by Fullofkittens 10/09/2009, 12:18pm PDT 
Re: on sentient humans by Arbit 10/09/2009, 1:48pm PDT 
I don't fuckin' know man, I'm telling you what it says in the book. NT by Fullofkittens 10/09/2009, 5:04pm PDT 
Ender forward by FABIO 10/09/2009, 1:18pm PDT 
Re: Ender's Game spoilers in MM's post!!!! And mine. by Zsenitan 10/10/2009, 4:38am PDT 
The only thing worse than Ender's Game by FABIO 10/09/2009, 1:12pm PDT 
Ender's Game fans also tend to love Atlas Shrugged by FABIO 10/09/2009, 1:14pm PDT 
Also... by Chairman Mao 10/09/2009, 1:39pm PDT 
Speaker For The Dead was totally awesome compared to Xenocide. by Fullofkittens 10/09/2009, 1:42pm PDT 
Children of the Mind was actually my favorite by Chairman Mao 10/09/2009, 1:48pm PDT 
Oh yeah, and... by Chairman Mao 10/09/2009, 1:50pm PDT 
Don't whiz on the electric fence NT by Entropy Stew 10/09/2009, 2:15pm PDT 
Card's women are always horrible creatures by FABIO 10/09/2009, 3:36pm PDT 
Re: The only thing worse than Ender's Game by Arbit 10/09/2009, 2:15pm PDT 
Re: The only thing worse than Ender's Game by FABIO 10/09/2009, 2:26pm PDT 
Oh my god, a good Fabio post. Hard on the heels of the adorable Korean Pizza eve NT by Zsenitan 10/09/2009, 3:45pm PDT 
Will your friends vote me into top 3 caltrops posters now? NT by FABIO 10/09/2009, 3:52pm PDT 
I will ask ^___________________________________________________________________^ NT by Zsenitan 10/09/2009, 3:55pm PDT 
ender's game won a hugo and nebula award for great science fiction, HAVE YOU? NT by Weyoun Voidbringer 10/17/2009, 3:57pm PDT 
I remember why I hated Speaker of the Dead so much by fabio 05/12/2015, 9:54am PDT 
the enemies actually shoot back? that's not a tower defense game then NT by Weyoun Voidbringer 10/09/2009, 2:19pm PDT 
Re: Mischief Maker's Indie Roundup: The Reboot by Bananadine 10/21/2009, 2:25pm PDT 
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