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by Lizard_King 10/07/2009, 8:26pm PDT |
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The MMORPG person (Fortinbras) should not be allowed to ATOR anymore. Anyway...
DS is not by any reasonable definition an MMORPG, nor is it a conventional "dark fantasy" RPG. It's essentially a survival horror roguelike (lite) action game with excellent production values and a story that is driven by gameplay and quality level design. Cutscenes are 1% of the game, and the rest is entirely the experience of actually playing the game.
The RPG components (in terms of stat development) are secondary to the player developing sound tactics and making wise choices about equipment. They still manage to be significant, but not in a way that most of us are used to. The combat does away with the unholy "delayed action per click" type events that MMORPGs and games too lazy to develop a combat system (Witcher, KOTOR, etc) have relied on for years now, and instead is built around patience, risk management, and firmly ingrained fear of death through intelligently managed incentives.
So you play a level, once you pass the first, and die. You must then return to the place you were killed to salvage your stash of souls, which are the primary currency of the game for levels and resupplies. Enemies only respawn when you die, and bosses don't respawn until new game +. You unlock shortcuts as you go through levels, but it is still a fundamentally Sisyphean task. On the bright side, your marginal returns on minor tactical and statistical adjustments are overwhelmingly significant, meaning that the standard RPG hook is firmly in place.
Throughout, you see the shadows of other players in realtime passing through the same parts of levels, as well as the bloodstains that reveal the last few seconds of someone's life before they got killed. You can summon others into your game after following a ritual (as per PSN standards) that is the opposite of the xbox coop experience: wholly impersonal without anything but the gameplay as a means of communication. It's a big adjustment, but one that proved surprisingly enduring especially once you graduate to invading other people's games and helping other chumps. Get your shit together and buy it, as it is a one game justification for a PS3. |
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PS3 got a game today by Entropy Stew 10/07/2009, 10:06am PDT 
In a marketplace choked with sequels and also-rans, a developer has the courage NT by to release a MMORPG 10/07/2009, 11:16am PDT 
...set in a DARK FANTASY setting! NT by Hey, look! Brown!!! 10/07/2009, 11:18am PDT 
What? NT by Entropy Stew 10/07/2009, 11:27am PDT 
there are machines, they must be raged against NT by gruman 10/07/2009, 11:41am PDT 
that statement should be followed by "just kidding" NT by Weyoun Voidbringer 10/07/2009, 11:54am PDT 
Now here's the actual game by FABIO 10/07/2009, 11:57am PDT 
That has got to be the shittiest Carmina Burana ripoff I've ever heard. NT by Mischief Maker 10/07/2009, 12:21pm PDT 
STARTING FROM SHIT AND GOING TO MORE SHIT NT by Jhoh Creexul (custom software) 10/07/2009, 12:46pm PDT 
Why I oughta... NT by The Easily Trolled 10/07/2009, 1:23pm PDT 
Re: PS3 got a game today by Lizard_King 10/07/2009, 8:26pm PDT 
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