Forum Overview :: Need for Speed: Carbon
 
Re: Did he mention it's the buggiest racing game on 360? by Jerry Whorebach 09/28/2009, 3:01am PDT
Tom Chick wrote:

It's a huge help that the experience point system has personality. There are two separate categories of experience: one for driving clean, and one for driving dirty. They're called precision and aggression, respectively, but we know what they mean. Each category has a set of actions that award experience points. During a race, if you push precision or aggression high enough, you'll earn double points. At the end of the race, you see exactly how many points you earned from exactly which actions. It's a clear-cut above-board system of actions and consequences.


They left out tire wear and pit stops so they could add a karma (car-ma?) system to their car-PG! Here's a clear-cut above-board system of actions and consequences for you: what if quick and skillful driving resulted in crossing the finish line first? Which game do I have to play to get that?
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pffff, forget THIS! by Tom Chick 09/25/2009, 6:12pm PDT NEW
    Did he mention it's the buggiest racing game on 360? by Jerry Whorebach 09/28/2009, 2:42am PDT NEW
        Re: Did he mention it's the buggiest racing game on 360? by Jerry Whorebach 09/28/2009, 3:01am PDT NEW
            racing games :( NT by Weyoun Voidbringer 09/28/2009, 7:11am PDT NEW
                I'm gonna have to agree with Weyoun on this one :( by Jerry Whorebach 08/20/2010, 3:10am PDT NEW
                    Are APs good or bad? points are usually good by last, from a phone 08/20/2010, 5:09am PDT NEW
                    Overtaking another car does sound kind of agressive, it not being passive and al NT by Entropy Stew 08/20/2010, 6:56am PDT NEW
 
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