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by Jerry Whorebach 09/28/2009, 3:01am PDT |
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Tom Chick wrote:
It's a huge help that the experience point system has personality. There are two separate categories of experience: one for driving clean, and one for driving dirty. They're called precision and aggression, respectively, but we know what they mean. Each category has a set of actions that award experience points. During a race, if you push precision or aggression high enough, you'll earn double points. At the end of the race, you see exactly how many points you earned from exactly which actions. It's a clear-cut above-board system of actions and consequences.
They left out tire wear and pit stops so they could add a karma (car-ma?) system to their car-PG! Here's a clear-cut above-board system of actions and consequences for you: what if quick and skillful driving resulted in crossing the finish line first? Which game do I have to play to get that? |
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