Forum Overview :: Metal Gear Solid 3: Snake Eater
 
Jesus christ by FABIO 01/31/2005, 7:27pm PST
I guess it just boils down to people who enjoy slow paced tedium love Metal Gear Solid 3. They should get together with the people who enjoyed chocobo racing and lightning dodging in FFX and have a big party (using stealth).

Undred Fred wrote:

I really liked having to manage all that stuff (stamina, inventory, etc.) as well as being careful and working my way through areas instead of being able to walk in and pick off guards with a silenced weapon and not worry about them being able to see me 10 feet away in a brightly-lit room. I liked having to worry about being seen and making noise. One of my favorite fights was The End... Super-careful sniper battles are just fun to me.


Someone who enjoyed having to go equip and unequip backpack items, and only being able to have a certain number of items out at a time (because it's REELISTIC) and having to slowly crawl through each screen (1st person view of grass). There you go.

Metal Gear Solid has always been about just screwing the stealth mechanics and just shooting everyone with a silenced weapon. This one is no exception. I dare anyone to try and beat the very first area (virtuous mission) and get to Sokolov without ever using the tranquilizer gun. Try to accomplish this within your first ten tries, then reset everytime some guard spots you through a tiny keyhole in some brick wall 50 feet away.

And The End battle was a complete joke. Slow stalking sniper duel? I beat him on the first try in about 7 minutes. All you have to do is immediately throw all that stealth crap out the door and just run around purposely trying to get him to take a shot at you. Once you do this you know where he is. Run up behind his position and start shooting him. Follow him when he runs until he stops at his next position. Shoot him again. Repeat till dead. But I guess someone liked crawling through the grass for hours stopping every 10 feet to do a scope sweep. Don't use the thermal goggles (which you'll be looking through 80% of the time after you get them, replacing your 1st person view of grass with a 1st person view of grass, only in predator vision mode) to easily spot him, because that would be cheating >:(

All you've really got to do is keep your camo high, your head down, and your eyes open


Nope. It's nearly impossible to hide during an alert. They'll follow your footprints anywhere no matter how well camoflagued you are.

And really, the whole thing makes sense. If a fugitive is spotted by a cop, can he just hide behind a corner and the cop will lose track of him?


Ah, realism again. What if that cop is 20 seconds behind that fugitive, and the fugitive is hiding in a giant sea of grass 100 feet from the corner with perfect camoflague?

The whole "see only 10 feet in from of you" thing was silly, but it worked.

If there wasn't something annoying about (having to go into the menu to change camo and eat so often), people would use it constantly. Eventually, about five hours in, the pause lag teaches you that you don't need to have 100% stamina all the time, don't need to burn off every leech on the spot, and don't need to have 95% camo non-stop. If it were any easier, you'd drive yourself crazy with it thinking that you always had to have everything set perfectly.


See? It's brilliant design by intentionally being annoying.

I'd actually like healing to be more difficult by extension of being more logical. Why should Snake be able to stop time and step into some alternate, videogamey dimension to administer first-aid?

The same thing goes for switching Camo patterns... how the hell is that instant-change action supposed to work? Where does he keep them? I'm not going to get into the food....

I'd like to see the player have to lean up against something and perform simple controller actions (say with the analog sticks) in real time to dig out a bullet with your knife, apply disinfectant, apply styptic, and what have you. Not only would it be really tense in an adverse situation, but survival instinct (this would make you vulnerable, obviously) seems like be a much better motivator than annoyance for gameplay purposes.

Something like this might create some balance issues, but I think they could work around it fairly easily. Seeing Snake prying crossbow bolts out of himself would be a hell of a lot cooler than jumping through interface hoops and pretend it never happened, wouldn't it?


.....wow

I kind of played as if patching wounds took time, though. If I got shot up during an alert, I'd wait until I could clear the alert before I started stitching things up


....wow again

Yeah. I'm fine with it in most cases (and I prefer it in a lot of them), but I liked having to manage the backpack just because it fit with the game for me. You spend a lot of time out in the jungle, so I guess I just EXPECTED to have to keep track of a bunch of things like that.


EXCITEMENT



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Fabio enrages otaku by bombMexico 01/28/2005, 2:42am PST NEW
    Great post NT by Mysterio 01/28/2005, 6:42am PST NEW
        This Mysterio is RIGHT. O_O NT by Creexul :( 01/28/2005, 10:10am PST NEW
    Wrong. MMCafe is centrist. NT by Mysterio 01/28/2005, 7:34pm PST NEW
    lol. you oversensitive nigger NT by Rape, Robbery, & Violence 01/29/2005, 3:46pm PST NEW
    stabo10/crate whored us out. NT by Creexul :( 01/31/2005, 4:17pm PST NEW
    Jesus christ by FABIO 01/31/2005, 7:27pm PST NEW
        But what game has *good* stealth gameplay? by bink 01/31/2005, 11:25pm PST NEW
            Beyond Good & Evil and Psi-ops NT by FABIO 01/31/2005, 11:55pm PST NEW
            Splinter Cell did a decent enough job, not that I ever got past lvl 2 NT by The Joosh 02/01/2005, 5:34am PST NEW
            Metal Gear Solid 2: Substance NT by Mysterio 02/01/2005, 6:07am PST NEW
                That's funny because MGS2 is why I quit playing them. NT by bink 02/01/2005, 6:29am PST NEW
                    MGS2 is a good example of "stealth" done badly by The Joosh 02/01/2005, 12:03pm PST NEW
            Chronicles of Riddick NT by Mysterio 02/01/2005, 7:26am PST NEW
            Thief 1 with one of those Aureal sound cards NT by Mischief Maker 02/01/2005, 9:20am PST NEW
                But the Thief games suck. NT by Creexul :( 02/01/2005, 10:19am PST NEW
                Whats so great about the Aureal, I never got surround speakers NT by bink 02/01/2005, 11:51am PST NEW
                I dread playing Thief 1 now by FABIO 02/01/2005, 12:35pm PST NEW
                    Re: I dread playing Thief 1 now by The Happiness Engine 02/01/2005, 5:44pm PST NEW
            Tenchu NT by extarbags 02/01/2005, 5:24pm PST NEW
        Re: Jesus christ by bombMexico 02/02/2005, 2:34am PST NEW
            MMCafe doesn't ban. NT by Mysterio 02/02/2005, 4:42am PST NEW
                "2. The webmaster has the right to terminate/modify any account" by bombMexico 02/02/2005, 12:13pm PST NEW
                    What the fuck is Shinjuruji no Sumimasen san Hontou by bink 02/03/2005, 9:47pm PST NEW
                        You forgot the (get it) by Quentin Beck 02/03/2005, 11:10pm PST NEW
                            Them Quentin Becks sure fire off them zingers, huh. by Creexul :( 02/04/2005, 12:22am PST NEW
                        i copied and pasted random gay from the mmcafe board by bombMexico 02/04/2005, 12:37am PST NEW
                    wow! internet! NT by Rape, Robbery, & Violence 02/04/2005, 10:59am PST NEW
                mmcafe DOES suck the gayest dicks ever though. by Creexul :( 02/02/2005, 4:11pm PST NEW
 
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