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by FABIO 08/01/2004, 12:09pm PDT |
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Mischief Maker wrote:
Well geez. They're boring, so just don't research the fuckers. You're limited to 1-3 weapon families as it is, stick with the fun ones. Personally, I think AI opponents who use standoffs are at a huge disadvantage and they're usually the first ones I wipe out. Back at the STUN forums, people say that waves are the completely overpowered unfair weapons.
Eh, whatever I guess.
I also don't agree that fighters are unstoppable, they're erratic in their attack patterns, they're vulnerable to point defense which weakens them, and you have to drain your crew to keep them at full fighting strength. They're a fine secondary weapon.
Trained crew on starships is pretty overrated. You're much better off just getting more scientists on your worlds (unless starship scientists also research?). Almost all artifacts are not that useful
P.S.- Torpedos are completely fucking useless.
Not true. Their range is longer than a ship killer beam.
But their damage is the worst in the game, they have the most restricted firing arc, and they can be shot down by point defense.
It's a game mechanic, not a bug. One of the advanced spy missions is "Arm enemy pirates." Your enemies are funneling money to the pirates in your system to keep your ships tied up in police work while they catch up in tech. The solution? Train more security personnel on your colonies to catch their spies.
I thought that op only equipped enemy pirates with your own technology. So how do they keep popping up with tech well beyond my enemies? |
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