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by Rafiki 08/09/2009, 7:41pm PDT |
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Death Aboard
This is a full campaign of 5 maps that goes through a city, docks, a wrecked tanker, and an island with a lighthouse. It will probably be one of the better campaigns if the map maker doesn't give up on it. I last played it about a month ago so I don't know if there have been updates, but last I played there were some bugs, balance, and performance problems. Medkits and ammo sometimes didn't spawn in the saferoom between map transitions or if you died and had to restart. In certain areas the framerate would go from like 100fps down to 19 (this is a recurring problem in most of the campaigns I've tried), and the 3rd map was WAY too long without health, ammo, and respawn rooms to compensate.
Dam It
It takes place at a dam. GET IT!? This is like a 1 map campaign, but it's huge and has several crescendos before the finale. It's not bad for what it is.
Mortuary
This takes me back to the days of Duke Nukem 3D build maps where rooms and buildings had horrible proportions and were sparsely detailed. In the map maker's defense, this is barely finished. I wouldn't even bother yet. Things to ridiculously PSSH over: An apartment building with exposed electrical panels right in the middle of a hallway, and the most insane bathroom ever for a little girl.
Power Station
I think the author was going for the Kaizo Mario of Left 4 Dead campaigns, but I guess he got bored by the second map and I did too.
Heaven Can Wait
Another well done campaign, but with some problems on the second map similar to Death Aboard. Too long and too difficult on expert. There's a section of forest with so many trees and bushes you can barely see 5 feet, and it's more frustrating than scary. Huge framerate drops at the beginning, and I don't know if it was the map, the game, or what, but some of us kept crashing to desktop in the sewer because of all the water splashes. Regardless, definitely worth a try.
Zelda
HOLY SHIT! Someone recreated the first 2 dungeons of the original Legend of Zelda. Why yes, there IS a map, compass, movable blocks, wallmasters, and dodongos. Not even bullshitting. I'd post screenshots, but Homestead's site manager isn't working in Windows 7. If you look straight up while in the dungeon, you can see a dungeon map and the keys you have. If you have a compass, a dot shows your location on the map. You throw propane tanks to bomb walls and dodongos. The wallmasters teleport you to a safe room. Noticably absent: the item discovery tune. A glaring oversight that needs to be fixed. |
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