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by Creexuls, a monster >:3 07/18/2009, 1:38pm PDT |
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It really helps sum up what makes WOW one of the worst games ever, it's not even as much the gameplay as it is the people who like it.
(1:27:10 PM) Kered Cloudsong: :(
(1:27:57 PM) Juh-howh Cable: :(
(1:28:29 PM) Kered Cloudsong: "Games are the most elevated form of investigation." -Albert Einstein
"WoW is the most sophisticated happiness engine that exists now." -Dr. Jane McGonigal
"Games may provide new ways for museums to have a profound impact on society if they are designed, as alternate-reality games are, to change people's real-world behavior." -Dr. Jane McGonigal
(1:28:55 PM) Kered Cloudsong: so really when I was playing wow, i was actually involved in the most elevated form of investigation
(1:28:57 PM) Juh-howh Cable: This is HORRIBLE!!!!!!!!!!!!!!
(1:29:20 PM) Juh-howh Cable: This was the sixth reich.
(1:30:33 PM) Kered Cloudsong:
Robert Nideffer, "Playing with Bosch"
Robert Nideffer, based in Irvine, will compare the paintings of Hieronymus Bosch that illustrate fantasy with religious narratives with the images in World of Warcraft.
(1:33:31 PM) Juh-howh Cable: :(
(1:33:34 PM) Juh-howh Cable: WHAT >:(
(1:35:30 PM) Kered Cloudsong: i'm guessing these people are receiving sweet sweet blizzard money
(1:36:32 PM) Juh-howh Cable: It's the only acceptable excuse.
(1:36:41 PM) Juh-howh Cable: It better be some kind of really gay viral marketing.
(1:37:08 PM) Juh-howh Cable: Oh god the art is so bad. :(
(1:37:14 PM) Juh-howh Cable: It's just cosplay or night elves.
(1:37:22 PM) Juh-howh Cable: All it is is just ripoffs of other fuckin shit.
(1:37:40 PM) Kered Cloudsong: Her best known projects include Top Secret Dance Off (2009), CryptoZoo (with the American Heart Association, 2009), Superstruct (with the Institute for the Future, 2008), The Lost Ring (with AKQA, 2008) and The Lost Sport (2008), World Without Oil (with Ken Eklund and ITVS, 2007), a collaborative simulation of a global oil shortage; Cruel 2 B Kind (with Ian Bogost, 2006), a real-world assassination game that replaced weapons with random acts of kindness; Tombstone Hold 'Em (with 42 Entertainment and Activision, 2005), which infused historic cemeteries with live adventure; and I Love Bees (with 42 Entertainment and Microsoft, 2004), the groundbreaking alternate reality game that turned 1000 payphones worldwide into a platform for collective intelligence.
(1:37:58 PM) Kered Cloudsong: haha the 2008s turn into smilies
(1:37:59 PM) Juh-howh Cable: :(
(1:38:30 PM) Juh-howh Cable: WORLD WITHOUT OIL
(1:38:43 PM) Kered Cloudsong: cruel 2 b kind
(1:38:53 PM) Juh-howh Cable: Horrible.
(1:38:58 PM) Juh-howh Cable: HORRIBLE!!!!!!!!!!!!!!!!!!!!!
(1:39:03 PM) Juh-howh Cable: Sounds like an excuse for larping.
(1:39:09 PM) Kered Cloudsong: she's a future forecaster |
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