Forum Overview :: Warhammer 40000: Dawn of War
 
Been another patch, Rippers can't cap and other shit that is OBVIOUS by Ethan Steele 07/12/2009, 3:43am PDT
Balance Updates
Ork Balance Updates

Warboss
• Bang Bang Hammer damage bonus changed from 7% to 5%
• ‘Ard Boyz only affects melee damage

Tankbustas
• Tankbusta HP increased from 150 to 200 per unit
• Tankbusta Rokkit range increased from 40 m to 44 m

Sluggas
• Choppa damage decreased from 27 to 24
• Slugga Nob moved to tier 2, detection removed, decorator updated, tooltip updated

Shootas
• Shoota Nob moved down to tier 1, detection added, decorator updated, tooltip updated

Deff Dread
• Deff Dread Buzzsaw damage increased from 150 to 180

Ork Globals
• Ork passive Waaagh! generation rate reduced from 0.5 to 0.25

Lootas
• Lootas no longer have a Waaagh! cost on Hide Da Gunz

Stormboyz
• The Bomma Boyz upgrade now requires Tier 2
Eldar Balance Updates

Farseer
• Spirit Stones’ energy regeneration is now squad based
• Farseer’s Spiritual Rites now only heals infantry

Warlock
• Distort Field from 70% to 50% damage reduction, only affects ranged damage
• Channeling ability cost increase from 30 to 50
• Health buff from Channeling changed from +3 regeneration to 10 HP per second
• Warp Throw no longer affects retreating units
• Warp Throw Cooldown increased from 40 to 60

Rangers
• Ranger Kinetic shot now does AOE
• Ranger HP increased from 100 to 150 per unit
• Energy cost on Kinetic shot increased from 45 to 70
• Ranger Long Rifle cooldown reduced from 5.5 seconds to 3.5 seconds (The 3 second reload and 1 second fire time remain unchanged)

Banshees
• Decreased the damage of the Banshee power sword from 37 to 33
• Increased the special attack (AOE knockback) damage from 15 to 20

Wraithlord
• Wraithlord brightlance damage decreased from 90 to 60

Warp Spider Exarch
• Reduced the damage of Power Blades from 110 to 75
Space Marine Balance Updates

Scouts
• Scouts now have melee resistance (40%)
• Reduced Scout melee damage from 7 to 4
• Reduced the damage of the Scout’s Shotgun from 40 to 30

Tech Marine
• Moved Techmarine plasma gun to tier 2

Tactical Marines
• Tactical marine bolter damage increased from 23 to 27

Razorback
• Razorback upgrade no longer grants a speed bonus

Devastator Heavy Bolter
• Removed the Vengeance Rounds damage bonus against generators
Tyranid Balance Updates

Zoanthrope
• Zoanthrope Focused Blast now slows by 60%

Spore Mines
• Reduced Spore Mine damage against vehicles from 300% to 125%
• Spore Mines changed from Tiny to Small size
• Spore Mines no longer affected by Catalyst
• Spore Mine damage reduced from 1 to .5 vs building_light

Lictor Alpha
• Jump ability cooldown increased from 6 to 30 seconds
• Decreased the healing percentage of Feeder Tendrils from 3% to 2% (does not apply to vehicles or buildings)
• Fixed Lictor Hero Knockback

Lictors
• Lictor Flesh Hooks can target units in buildings

Carnifex
• All Carnifexes can now heal at the HQ

Raveners
• Ravener HP decreased from 400 to 300 per unit
• Ravener Devourer changed to Bolter damage type, damage reduced from 110 to 85

Venom Brood
• Venom Cannon range increased to from 38 to 44

Rippers
• Rippers can no longer capture points
Miscellaneous Balance Updates

• Reduced the Autocannon damage against heavy armor from 200% to 100%
• Reduced the Explosive damage against heavy armor from 150% to 100%
• Reduced the Piercing_pvp damage against heavy armor from 0.75 to 0.6
• Reduced the Grenade_pvp damage against heavy armor from 1.5 to 1.25
• The damage caused by the Plasma Cannon weapon is now categorized under the Plasma Cannon damage type
Bug Fixes
Ork Bug Fixes

Warboss
• Warboss’ boss pole graphic now applies to Sluggas and Hormagaunts
• Warboss’ kustom shoota now fires normally

Stikkbombas
• Stikkbombs can no longer be exploited by interrupting the throw

Kommando Nob
• Hide da Boyz de-camouflages units upon retreat
• Fixed a bug with the Kommando’s Extra Equipment regeneration
Eldar Bug Fixes

Warp Spider Exarch
• The Entangle ability can now be retreated from and does not affect retreating units
• Heavy Gauge Filament is now fixed
• Warp Spider Exarch can now group teleport into the fog of war

Guardians
• Guardian grenade tooltip no longer mentions suppression

Farseer
• Fortune hotkey changed to O

Avatar
• The Avatar now appears as a triangle on the minimap
Space Marine Bug Fixes

Apothecary
• Apothecary’s Rapid Fire ability no longer works on retreating units

Tech Marine
• Fixed Orbital Relay healing stacking with Techmarine’s Artificer Armor
• Fixed tooltip on Brothers in Arms ability
Tyranid Bug Fixes

Raveners
• The unburrow ability no longer disables enemy weapons

Ravener Alpha
• Poison Cloud now works when switching wargear

Warrior Brood
• Barbed Strangler upgrade no longer mentions health synapse

Carnifex
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control

Hive Tyrant
• Fixed a bug where casting bioplasma outside of the unit’s line of sight or range would cause it to go out of control

Lictor
• Feeder Tendrils no longer heal when hitting buildings/vehicles
Map Bug Fixes

(6P) Angel Gate
• Fixed a bug where squads got stuck upon exiting a building
• Fixed a bug where two guard towers were indestructible near the Angel Gate
• Fixed a bug where shots passed through the two guard towers near the Angel Gate
Miscellaneous Bug Fixes

• Adjusted turret location on (2P) Leviathan Hive
• Fixed a bug where turret in position two on Ruins of Argus was built on top of the HQ
• Collision added to various railings and fences
PREVIOUS NEXT REPLY QUOTE
 
1.4 patch, changes galore by Arbit 07/01/2009, 6:18pm PDT NEW
    Tactical Marines: Still broke? NT by Fortinbras 07/01/2009, 7:06pm PDT NEW
    huh by FABIO 07/01/2009, 8:45pm PDT NEW
        Tac marines still tough, not as broken from the looks of it. by Ethan Steele 07/01/2009, 9:47pm PDT NEW
            It was their sergeant ability that made them broken by FABIO 07/02/2009, 9:59am PDT NEW
                Re: It was their sergeant ability that made them broken by Ethan Steele 07/02/2009, 10:51am PDT NEW
    It's worth mentioning again by Mischief Maker 07/01/2009, 9:13pm PDT NEW
        TOURNEYFAGS RUIN EVERYTHING NT by Fortinbras 07/01/2009, 9:50pm PDT NEW
    Totally different game now. by Arbit 07/03/2009, 12:41am PDT NEW
        They really need to rethink sluggas before final release NT by FABIO 07/03/2009, 1:26am PDT NEW
    Turns out making a unit Heavy Infantry is actually a nerf by Ethan Steele 07/04/2009, 10:56pm PDT NEW
        the main problem I've always had with DoW by FABIO 07/04/2009, 11:23pm PDT NEW
            Re: the main problem I've always had with DoW by Arbit 07/06/2009, 11:51am PDT NEW
    Been another patch, Rippers can't cap and other shit that is OBVIOUS by Ethan Steele 07/12/2009, 3:43am PDT NEW
        As someone who fucking hates RTS, should I buy this yet? NT by Worm 07/12/2009, 8:46am PDT NEW
            it's an RTS, this is an RTS game from the RTS genre NT by Weyoun Voidbringer 07/12/2009, 9:25am PDT NEW
            You flipped your keyboard when you tried the beta, THE CORE GAME HASN'T CHANGED NT by Fortinbras 07/12/2009, 9:41am PDT NEW
 
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