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by Arbit 05/26/2009, 5:54pm PDT |
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FABIO wrote:
Arbit wrote:
• Tankbusta targeting priorities have been improved, now prefer to target vehicles.[How about a general priority improvement so that my units prefer to target anything over power nodes, rather than vice fucking versa]
This is very stupid and annoying.
Really they should make it so power nodes aren't attacked unless you right click them. I hate that I can't attack-move anywhere in the vicinity of a power node because my sluggaz will waltz over and try to hack it to bits with choppazzz.
• Put a build time on Ravener Tunnels. Tunnels are also vulnerable during construction.[Fucking yes. I’m not sure how this will work, but at least they are doing something about it.]
The build time is 4 seconds =(
The only thing it really changes is hindering the ravener from using the tunnel to teleport into ranged squads. The whole map control thing is unchanged, on top of getting one of the more damaging melee commanders in the game (toxic miasma is a battle winner). Yeah, I still have to dedicate a stikkbomba squad to just blowing up tunnels. If more than one ravener is on the other team, it just gets (even more) retarded.
In other news, I love that transports no longer kill units inside when they blow up. Give the wartrukk a WAAGH based speed boost, cover crushing, knock back charge ability, Relic! That would be awesome, and maybe make sluggaz worthwhile in T2. |
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Hot damn - patch notes by Arbit 05/11/2009, 2:52pm PDT 
tyranids and space marines still totally uncounterable NT by Weyoun Voidbringer 05/12/2009, 7:04am PDT 
Re: Hot damn - patch notes by FABIO 05/25/2009, 2:00am PDT 
Re: Hot damn - patch notes by Arbit 05/26/2009, 5:54pm PDT 
Also, Tankbustaz? They still prefer infantry to vehicles. Found out last night. NT by Fortinbras 05/26/2009, 8:17pm PDT 
FUUUUUUUUUUUUUUUUUUCKING TAAAAAAAACTICAL MAARRIIIIIIIIIIIINES NT by Fortinbras 05/25/2009, 9:05pm PDT 
Also: Audio issues, still not fixed by Fortinbras 05/25/2009, 9:19pm PDT 
Winning space marine/Tyranid strategy: JUST FUCKING SIT THERE by FABIO 05/27/2009, 11:08pm PDT 
ork t3 nobs and tanks still die instantly to venom cannons and plasmas NT by Weyoun Voidbringer 05/27/2009, 11:19pm PDT 
(verdict: was more balanced and playable in the first day of beta, fuck this shi NT by Weyoun Voidbringer 05/27/2009, 11:19pm PDT 
They'll last longer than dreds will against that deathstar NT by and we might just take a few of the 05/27/2009, 11:31pm PDT 
BTW this just might be the worst single player campaign in RTS history by FABIO 05/27/2009, 11:30pm PDT 
World in Conflict had a pretty good campaign. So did Conquest: Frontier Wars NT by Fortinbras 05/28/2009, 12:08am PDT 
nothing is worse than wow, be more serious or no one's gonna take you seriously NT by Weyoun Voidbringer 05/28/2009, 1:59am PDT 
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