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Re: Zelduh: Minish CRAP. by Question Asker 01/15/2005, 12:43pm PST
I was rather pleased that this game didn't have a hand holding system like every other game seems to think it needs nowadays.

Although, the overworld puzzles are notoriously tough. More than half the game is spent trying to figure out how to get to the next dungeon.
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Zelduh: Minish CRAP. by Creexul :( 01/15/2005, 12:13am PST NEW
    Re: Zelduh: Minish CRAP. by Ice Cream Jonsey 01/15/2005, 2:41am PST NEW
    Re: Zelduh: Minish CRAP. by Question Asker 01/15/2005, 12:43pm PST NEW
        Re: Zelduh: Minish CRAP. by Creexul :( 01/15/2005, 3:33pm PST NEW
            MGS3's close quarters combat system needs a walkthrough all by itself by FABIO 01/16/2005, 1:18am PST NEW
    They're still throwing in blockers and fetch quests at an amazing rate. by Creexul :( 01/16/2005, 6:14am PST NEW
 
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