Forum Overview :: Reviews
 
Zelduh: Minish CRAP. by Creexul :( 01/15/2005, 12:13am PST
It's by Capcom, which I was expecting to not notice. You notice after a while. It feels like a Zelda game with new "INNOVATIONS" and shit (like becoming small). So far the game is good.

Get a walkthrough though. You get a sentient hat in this game that can tell you where you're going and such, but it doesn't tell you which way you're REALLY supposed to be going, backtracking or going forward. I got to a mountain where some dude says "TO CLIMB THIS MOUNTAIN YOU CAN GET SOME CLIMBING STUFF IN THE SOUTH OF BLALBLA VALLEY." There's no way south of blabla valley, ever, not ever, not even nearly ever, because it's blocked by 10% of the game's cheapest "one way only please!!!!!!!!!" rocks-with-holes-in-them style of passages. In every area of the game you'll find doors with prickly vines you can't cut down (they have to be destroyed by finding halves of amulets and putting them together with halves supplied by random people). Or there's a hole in the ground you can nicely fall into, but a rock on the other side so you can only jump out your way, and the only way you'll be able to open that passage is to come out from the rock's side and push the rock in to seal the hole. But there are like a billion of these kinds of things, and you never get a clue as to if you're supposed to find a way past them, or ignore them. Sometimes you are supposed to solve a puzzle or something. So yeah, on that mountain you become tiny and find a seed for a vine, and you're supposed to lift it and carry it to a far off hole WHILE YOU'RE TINY. There's no indication that you're supposed to do this (ditto for the prickly dust things that I thought you were supposed to ignore, then I found you can bomb them, and it turns out ALL ALONG that you're supposed to suck them up with the gale jar), but once you get up past all this other shit you find the thing that lets you climb walls on the mountain. I thought it was south in a cave in a valley? Again, no indication of how you're supposed to do any of this shit, ever. And just like the Mega Man games, you never find bombs under rocks and stuff until you no longer need bombs. After I went around throwing jars to find one rupee one after another to get 30, I bought a pack of 10 bombs, used 2, and then after getting past that area, like every rock I pick up has 5 bombs in it. Then it wants me to buy a "grip ring" for 40 rupees (current amount: 0) so I can climb the mountain.

The rest of the game is good, I'm looking forward to running around the Hyrule friendly town as a tiny Minish thing. I've already spotted tons of tiny planks, tiny ladders, and tiny doorways throughout every house in town. Although I have no idea WHEN I'm supposed to become tiny here.
NEXT REPLY QUOTE
 
Zelduh: Minish CRAP. by Creexul :( 01/15/2005, 12:13am PST NEW
    Re: Zelduh: Minish CRAP. by Ice Cream Jonsey 01/15/2005, 2:41am PST NEW
    Re: Zelduh: Minish CRAP. by Question Asker 01/15/2005, 12:43pm PST NEW
        Re: Zelduh: Minish CRAP. by Creexul :( 01/15/2005, 3:33pm PST NEW
            MGS3's close quarters combat system needs a walkthrough all by itself by FABIO 01/16/2005, 1:18am PST NEW
    They're still throwing in blockers and fetch quests at an amazing rate. by Creexul :( 01/16/2005, 6:14am PST NEW
 
powered by pointy